This commit is contained in:
TsubakiLoL 2024-12-17 18:21:12 +08:00
commit 6fc715b97e
86 changed files with 1906 additions and 0 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
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# Godot 4+ specific ignores
.godot/
/android/

23
Modules/ButtonItem.gd Normal file
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extends BaseControl
@export var TextureNormal:Texture2D
@export var TextureSelected:Texture2D
var is_select:bool=false:
set(value):
if value:
$TextureRect.texture=TextureSelected
else:
$TextureRect.texture=TextureNormal
is_select=value
func _ready() -> void:
super._ready()
self.pressed.connect(click)
self.focus_mode=Control.FOCUS_NONE
func click():
is_select=!is_select

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[gd_scene load_steps=6 format=3 uid="uid://bb8i20x4xutp5"]
[ext_resource type="Script" path="res://Modules/language_button.gd" id="1_hpoca"]
[ext_resource type="Texture2D" uid="uid://c6c0dhw65i2cf" path="res://res/button/button_language_default.png" id="2_w5oxn"]
[ext_resource type="Texture2D" uid="uid://bwxv6h6r67ngd" path="res://res/icon/icon_Chinese_default.png" id="3_4q7uh"]
[ext_resource type="Texture2D" uid="uid://uquuc78pyxme" path="res://res/button/button_language_hover.png" id="3_ltm75"]
[ext_resource type="Texture2D" uid="uid://dmftxg485krwg" path="res://res/icon/icon_Chinese_hover.png" id="5_l7776"]
[node name="Button" type="Button"]
custom_minimum_size = Vector2(588, 127)
anchors_preset = -1
anchor_right = 0.153125
anchor_bottom = 0.117593
offset_right = -580.0
offset_bottom = -119.0
focus_mode = 0
flat = true
script = ExtResource("1_hpoca")
BackTextureNormal = ExtResource("2_w5oxn")
BackTextureSelected = ExtResource("3_ltm75")
IconTextureNormal = ExtResource("3_4q7uh")
IconTextureSelected = ExtResource("5_l7776")
TextColorSelected = Color(1, 1, 1, 1)
Text = "中文"
metadata/_edit_use_anchors_ = true
[node name="back" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_w5oxn")
[node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_top = 20
theme_override_constants/margin_bottom = 20
[node name="text" type="Label" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 2.95
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 44
text = "中文"
horizontal_alignment = 1
[node name="icon" type="TextureRect" parent="."]
unique_name_in_owner = true
layout_mode = 2
anchor_left = 0.085034
anchor_top = 0.15748
anchor_right = 0.239796
anchor_bottom = 0.84252
size_flags_horizontal = 2
texture = ExtResource("3_4q7uh")
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extends Button
@export var BackTextureNormal:Texture2D
@export var BackTextureSelected:Texture2D
@export var IconTextureNormal:Texture2D
@export var IconTextureSelected:Texture2D
@export var TextColorNormal:Color
@export var TextColorSelected:Color
@export var Text:String
signal click(node)
var is_selected:bool=false:
set(value):
if value!=is_selected:
if value:
%back.texture=BackTextureSelected
%icon.texture=IconTextureSelected
%text.add_theme_color_override("font_color",TextColorSelected)
bold_label(%text)
else:
%back.texture=BackTextureNormal
%icon.texture=IconTextureNormal
%text.add_theme_color_override("font_color",TextColorNormal)
unbold_label(%text)
is_selected=value
func _ready() -> void:
%back.texture=BackTextureNormal
%icon.texture=IconTextureNormal
%text.add_theme_color_override("font_color",TextColorNormal)
%text.text=Text
pass
func _pressed() -> void:
click.emit(self)
is_selected=not is_selected
func bold_label(label:Label):
label.add_theme_color_override("font_outline_color",label.get_theme_color("font_color"))
label.add_theme_constant_override("outline_size",5)
func unbold_label(label:Label):
label.add_theme_constant_override("outline_size",0)

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common/base/base_control.gd Normal file
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@tool
##基础UI组件
class_name BaseControl
extends Control
signal result_data(value)
signal init_complete()
signal load_anim_complete()
signal on_click(_node)
signal on_long_click(_node)
#@export var long_time = 800
var clickTime = 0
var clickPosition = Vector2.ZERO
var itemRoot : BaseControl = null
enum {
RESULT_OK,
RESULT_CANCELED
}
class GResult :
var code = RESULT_OK
var data = null
func _init(p_code,p_data = null):
self.code = p_code
self.data = p_data
@export var styleBox : StyleBox = null : set = set_styleBox
@export var enter_anim : Animation = null
@export var exit_anim : Animation = null
@export var is_anim = true
@export var on_click_anim : Animation = null
@export var _pivot_offset = "CENTER"
@export var is_Scale = false
@export var is_Rotation = false
@export var OnClickScaleArrNode : Array[Node] = []
var is_OnClickScale = false
@export var size_max : float = 1;
@export var is_OnClickScaleAwt = false
@export var StatusTime = 0.2
@export var scaleMax : Vector2 = Vector2(1,1);
@export var scaleMin : Vector2 = Vector2(0,0);
var baseAnimationPlayer : AnimationPlayer = null
func _ready():
await get_tree().process_frame
OnClickScale()
if is_anim:
init_anim()
playEnter()
await get_tree().create_timer(0.2).timeout
init_complete.emit()
func init_anim():
if enter_anim == null and exit_anim == null :
return
baseAnimationPlayer = AnimationPlayer.new()
var animationLibrary = AnimationLibrary.new()
if enter_anim != null :
animationLibrary.add_animation("enter",enter_anim)
if exit_anim != null :
animationLibrary.add_animation("exit",exit_anim)
if on_click_anim != null:
animationLibrary.add_animation("on_click_anim",on_click_anim)
baseAnimationPlayer.add_animation_library("",animationLibrary)
add_child(baseAnimationPlayer)
#
func playEnter():
if enter_anim != null and baseAnimationPlayer != null :
baseAnimationPlayer.play("enter")
func playExit():
if exit_anim != null and baseAnimationPlayer != null :
baseAnimationPlayer.play("exit")
await baseAnimationPlayer.animation_finished
#func queue_free():
#if is_anim:
#await playExit()
#super.queue_free()
func set_styleBox(value) :
styleBox = value
queue_redraw()
var is_move_r = false
func _gui_input(event):
if event is InputEventScreenTouch :
is_move_r = event.pressed
if event.pressed == true:
clickTime = Time.get_ticks_msec()
clickPosition = event.position
pressed_true()
if event.pressed == false:
var diff = Time.get_ticks_msec() - clickTime
clickTime = 0
#if event.position.distance_to(clickPosition)<2 :
if mouse_filter == Control.MOUSE_FILTER_STOP :
accept_event()
if diff < 800:
emit_signal("on_click",self)
if on_click_anim != null and baseAnimationPlayer != null :
baseAnimationPlayer.play("on_click_anim")
click()
if is_Scale:
onScale()
if is_Rotation:
onRotation()
is_OnClickScale = !is_OnClickScale
OnClickScale()
else :
emit_signal("on_long_click",self)
long_click()
pressed_false()
func OnClickScale():
for node : Node in OnClickScaleArrNode:
if is_OnClickScale:
node.onStart()
else:
node.onEnd()
await get_tree().create_timer(StatusTime).timeout
func onScale():
var tween = create_tween()
tween.tween_property(self, "scale", Vector2(1 + (0.2*size_max),1 + (0.2*size_max)), 0.1)
tween.tween_property(self, "scale", Vector2(1 - (0.05*size_max),1 - (0.05*size_max)), 0.15)
tween.tween_property(self, "scale", Vector2(1,1), 0.1)
func onRotation():
var tween = create_tween()
tween.tween_property(self, "rotation_degrees", 50*size_max, 0.1)
tween.tween_property(self, "rotation_degrees", -60*size_max, 0.15)
tween.tween_property(self, "rotation_degrees", 0, 0.1)
func onStart():
#visible = true
#_pivot_offset = "CENTER_Left"
scale = scaleMin
var tween = create_tween()
tween.tween_property(self, "scale", scaleMin - (scaleMin*0.05), 0.1)
tween.tween_property(self, "scale", scaleMax , StatusTime)
func onEnd():
#_pivot_offset = "CENTER_RIGHT"
scale = scaleMax
var tween = create_tween()
tween.tween_property(self, "scale", scaleMin, StatusTime)
func pressed_true():
pass
func pressed_false():
pass
func _physics_process(delta: float) -> void:
if _pivot_offset == "CENTER":
pivot_offset = size/2
if _pivot_offset == "CENTER_RIGHT":
pivot_offset.x = size.x
pivot_offset.y = size.y/2
if _pivot_offset == "CENTER_Left":
pivot_offset.x = 0
pivot_offset.y = size.y/2
func _process(delta):
if not Rect2(global_position, global_position+size).has_point(get_global_mouse_position()):
pressed_false()
func click():
pass
func long_click():
pass
func _draw():
if styleBox !=null :
draw_style_box(styleBox, Rect2(Vector2(0,0) , size ))

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