extends TextureRect # Called when the node enters the scene tree for the first time. func _ready() -> void: texture = Global.EgoVehicle3D.MainSubGetTexture() pass # Replace with function body. func _physics_process(delta: float) -> void: Global.EgoVehicle3D.main_sub_viewport.size = size var minSize = Vector2(1,size.y/size.x) material.set_shader_parameter("size",minSize) var Magnification = minSize.y / minSize.x material.set_shader_parameter("round_all",0.05*Magnification)