challenge-editor/scene/card_state_machine/focus.gd

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GDScript3
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extends State
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func enter_state(n):
get_player().up()
pass
func update_state(delta):
if Input.is_action_just_pressed("mouse_left"):
change_to_state("selected")
return
func update_state_phy(delta):
pass
func exit_state():
get_player().down()
pass
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func time_out():
pass
func process_message(type:String,n):
match type:
"mouse_exit":
change_to_state("idle")
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pass