2024-09-24 17:26:44 +08:00
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extends Control
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2024-09-25 18:04:02 +08:00
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class_name FightScene
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##角色节点的引用队列
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2024-09-24 17:26:44 +08:00
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2024-09-25 18:04:02 +08:00
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var character_arr:Array[FightCharacterCard]=[]
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var enermy_arr:Array[FightEnermyCard]=[]
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var extract_card_arr:Array=[]
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var hand_card_arr:Array=[]
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var left_card_arr:Array=[]
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var extract_num:int=5
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2024-09-24 17:26:44 +08:00
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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2024-09-25 18:04:02 +08:00
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extract_card_arr=Global.get_all_card()
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extract_card(extract_num)
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2024-09-24 17:26:44 +08:00
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pass # Replace with function body.
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2024-09-25 18:04:02 +08:00
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func extract_card(num:int):
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if extract_card_arr.size()<num:
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refresh_card()
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for i in num:
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if extract_card_arr.size()==0:
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break
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var rand:int=randi()%extract_card_arr.size()
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var id=extract_card_arr[rand]
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extract_card_arr.pop_at(rand)
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hand_card_arr.append(id)
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%card_machine.add_card(id,1)
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pass
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func refresh_card():
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extract_card_arr.append_array(left_card_arr.duplicate())
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left_card_arr.clear()
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2024-09-24 17:26:44 +08:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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2024-09-25 18:04:02 +08:00
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func start_turn():
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left_card_arr.append_array(hand_card_arr.duplicate())
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hand_card_arr.clear()
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await %card_machine.exe_queue()
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extract_card(extract_num)
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%end_select.show()
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pass
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2024-09-24 17:26:44 +08:00
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func _on_tool_button_pressed() -> void:
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2024-09-25 18:04:02 +08:00
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pass # Replace with function body.
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func _on_end_select_pressed() -> void:
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%card_machine.clear_card()
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%end_select.hide()
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start_turn()
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2024-09-24 17:26:44 +08:00
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pass # Replace with function body.
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