46 lines
1.1 KiB
GDScript3
46 lines
1.1 KiB
GDScript3
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extends PanelContainer
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class_name StartConfigMes
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var data:Dictionary
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signal click(mes:StartConfigMes,ind:int)
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const LOCK = preload("res://res/ui/ui_010_start_config/tuceng359.png")
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const SELECTED = preload("res://res/ui/ui_010_start_config/tuceng356.png")
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var index:int=0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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#-1:上锁,0,解锁未选择,1:解锁且选择
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var state:int=-2:
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set(val):
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if val!=state:
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state=val
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match val:
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-1:
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%btn_icon.show()
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%btn_icon.texture=LOCK
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%select_label.hide()
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%btn.disabled=true
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0:
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%btn_icon.hide()
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%select_label.show()
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%btn.disabled=false
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1:
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%btn_icon.show()
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%btn_icon.texture=SELECTED
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%select_label.hide()
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%btn.disabled=true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func set_data(_data):
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data=_data
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%name.text=data["name"]
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%intro.text=data["introduction"]
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pass
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func _on_btn_pressed() -> void:
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click.emit(self,index)
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pass # Replace with function body.
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