challenge-editor/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="剧本模拟器"
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run/main_scene="res://scene/start_the_game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
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[autoload]
PopUpWindow="*res://addons/popupwindow/PopUpWindow.tscn"
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Global="*res://autoload/global/tscn/global.tscn"
SceneManager="*res://autoload/scene_manager/tscn/scene_manager.tscn"
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Bgm="*res://autoload/BGM/tscn/bgm.tscn"
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Database="*res://autoload/database/tscn/database.tscn"
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[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
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window/size/mode=3
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[editor_plugins]
enabled=PackedStringArray("res://addons/popupwindow/plugin.cfg")
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[input]
mouse_left={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(272, 11),"global_position":Vector2(281, 57),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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mouse_up={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(286, 11),"global_position":Vector2(295, 57),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
mouse_down={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(300, 12),"global_position":Vector2(309, 58),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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mouse_right={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(242, 15),"global_position":Vector2(251, 61),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
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[layer_names]
2d_physics/layer_1="队伍0"
2d_physics/layer_2="队伍1"