challenge-editor/scene/event_choice_button.gd

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GDScript3
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extends NinePatchRect
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signal click(event_data:Dictionary)
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var data:Dictionary
@onready var label: Label = $Label
func set_data(d:Dictionary):
data=d
label.text=data.name
pass
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_tool_button_pressed() -> void:
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click.emit(data)
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pass # Replace with function body.