challenge-editor/json/event.json

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{
"event_01":{
"name":"测试事件1",
"texture":"test_scene",
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"text":"这是一个测试事件系统的事件",
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"choice":[
{
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"name":"度过两小时",
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"triger":[{
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"type":"flow_time",
"data":{
"hour":2
}
}
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
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"data":""
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},
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]
}
]
},
"event_02":{
"name":"测试事件2",
"texture":"test_scene",
"text":"这是一个测试选项触发的事件",
"choice":[
{
"name":"改变图片",
"triger":[{
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"type":"change_texture",
"data":"test_character"
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}
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]
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},
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{
"name":"改变描述文本",
"triger":[{
"type":"change_text",
"data":"描述文本已经改变"
}
]
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},
{
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"name":"转换事件",
"triger":[{
"type":"change_event",
"data":"event_01"
}
]
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},
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{
"name":"结束",
"triger":[{
"type":"end_event",
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"data":""
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},
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]
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}
]
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},
"event_03":{
"name":"测试事件3",
"texture":"test_scene",
"text":"这是一个测试战斗的事件",
"choice":[
{
"name":"战斗",
"triger":[{
"type":"fight",
"data":{
"enermy":["test_character_01"],
"friend":[]
}
}
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},
]
}
]
},
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"event_04":{
"name":"测试事件4",
"texture":"test_scene",
"text":"这是一个测试货币系统的事件",
"choice":[
{
"name":"添加金钱*100",
"triger":[{
"type":"add_currency",
"data":{
"ind":1,
"value":100
}
}
]
},
{
"name":"减少金钱*100",
"condition":[
{
"type":"currency_more_than",
"data":{
"ind":1,
"value":100,
}
}
],
"triger":[{
"type":"add_currency",
"data":{
"ind":1,
"value":-100
}
}
]
},
{
"name":"减少精神*100",
"triger":[{
"type":"add_currency",
"data":{
"ind":2,
"value":-100
}
}
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},
]
}
]
},
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"event_05":{
"name":"测试事件5",
"texture":"test_scene",
"text":"这是一个测试交易系统的事件",
"choice":[
{
"name":"交易测试01",
"triger":[{
"type":"trade",
"data":"npc_01"
},]
},
{
"name":"交易测试02",
"triger":[{
"type":"trade",
"data":"npc_02"
},]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
},
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"fish_test":{
"name":"钓鱼测试事件",
"texture":"test_scene",
"text":"这是一个测试鉴定系统的事件",
"choice":[
{
"name":"钓鱼",
"triger":[
{
"type":"show_identifaction",
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"data":{
"id":"fish"
}
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},
{
"type":"end_event",
"data":""
},
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
},
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"auction_test":{
"name":"拍卖测试事件",
"texture":"test_scene",
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"text":"这是一个测试拍卖系统的事件",
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"choice":[
{
"name":"拍卖",
"triger":[
{
"type":"show_auction",
"data":{
"npc":["npc_01","npc_02"],
"item":["item_01","item_02","item_03","item_04"]
}
},
{
"type":"end_event",
"data":""
},
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
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},
"item_level_up_test":{
"name":"升级测试事件",
"texture":"test_scene",
"text":"这是一个测试装备升级系统的事件",
"choice":[
{
"name":"升级",
"triger":[
{
"type":"show_level_up",
"data":""
},
{
"type":"end_event",
"data":""
},
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
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},
"warehouse_test":{
"name":"升级测试事件",
"texture":"test_scene",
"text":"这是一个测试装备升级系统的事件",
"choice":[
{
"name":"打开仓库",
"triger":[
{
"type":"show_warehouse",
"data":""
},
{
"type":"end_event",
"data":""
},
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
},
"make_card_test":{
"name":"卡牌制作测试事件",
"texture":"test_scene",
"text":"这是一个测试卡牌制作系统的事件",
"choice":[
{
"name":"制作",
"triger":[
{
"type":"make_card",
"data":""
},
{
"type":"end_event",
"data":""
},
]
},
{
"name":"结束",
"triger":[{
"type":"end_event",
"data":""
},]
}
]
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},
"event_socialize":{
"name":"社交",
"texture":"test_scene",
"text":"你需要社交",
"choice":[
{
"name":"魅力鉴定",
"triger":[
{
"type":"show_identifaction",
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"data":{
"id":"AM_judge"
}
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},
{
"type":"end_event",
"data":""
}
]
}
]
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},
"paoxiao1920start":{
"name":"《贡比涅森林停战协定》",
"texture":"paoxiao1920gongbinietingzhan",
"text":"11月11日法国时间凌晨5时福煦代表协约国与德国代表在法国东北部贡比涅森林雷道车站的福煦车厢里签订了停战协定一译《康边停战协定》亦称《协约国对德停战协定》。协定签订当日即生效。",
"choice":[
{
"name":"战争终于结束了...",
"triger":[{
"type":"end_event",
"data":""
}]
}
]
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},
"london_tansuo":{
"name":"探索-伦敦西区",
"texture":"london_tansuo",
"text":"你整顿装备,准备对这座城市进行探索",
"choice":[]
},
"find_cat_start":{
"name":"寻找丢失的猫咪",
"texture":"cat",
"text":"客户需要帮忙寻找走丢的猫咪",
"choice":[
{
"name":"接受任务",
"triger":[
{
"type":"set_flag",
"data":{
"flag_name":"find_cat",
"value":0
}
},
{
"type":"add_clock_triger",
"data":{
"time_limit":60480,
"triger":[
{
"type":"select_triger",
"data":{
"condition_triger":[{
"type":"is_flag_more_than",
"data":{
"flag_name":"find_cat_progress",
"value":7
}
}],
"success_triger":[{
"type":"change_event",
"data":"find_cat_success"
}],
"fail_triger":[{
"type":"change_event",
"data":"find_cat_fail"
}]
}
}
]
}
},
{
"type":"set_flag",
"data":{
"flag_name":"find_cat_progress",
"value":0
}
},{
"type":"end_event",
"data":""
},{
"type":"refresh_scene_touch",
"data":""
}
]
},
{
"name":"拒绝",
"triger":[{
"type":"end_event",
"data":"",
}],
}
],
},
"find_cat_main":{
"name":"寻找丢失的猫咪",
"texture":"cat",
"text":"如何寻找?",
"choice":[
{
"name":"寻找踪迹(感知鉴定,消耗体力10",
"condition":[
{
"type":"currency_more_than",
"data":{
"ind":3,
"value":10
}
}
],
"triger":[{
"type":"show_identifaction",
"data":{
"id":"WIS_judge",
"success_triger":[
{
"type":"change_flag",
"data":{
"flag_name":"find_cat_progress",
"change_value":8
}
}
],
"fail_triger":[
{
"type":"change_flag",
"data":{
"flag_name":"find_cat_progress",
"change_value":8
}
}
]
}
},
{
"type":"add_currency",
"data":{
"ind":3,
"value":-10
}
},
{
"type":"flow_time",
"data":{
"hour":1
}
},
{
"type":"end_event",
"data":"",
}
]
},
{
"name":"询问周边(魅力鉴定),消耗体力10",
"condition":[
{
"type":"currency_more_than",
"data":{
"ind":3,
"value":10
}
}
],
"triger":[
{
"type":"show_identifaction",
"data":{
"id":"AM_judge",
"success_triger":[
{
"type":"change_flag",
"data":{
"flag_name":"find_cat_progress",
"change_value":1
}
}
]
}
},
{
"type":"flow_time",
"data":{
"hour":1
}
},
]
},
{
"name":"花费更多精力消耗30体力",
"condition":[
{
"type":"currency_more_than",
"data":{
"ind":3,
"value":30
}
}
],
"triger":[
{
"type":"flow_time",
"data":{
"hour":3
}
},
]
},
{
"name":"动物的办法",
"triger":[
{
"type":"flow_time",
"data":{
"hour":1
}
},
]
},
{
"name":"退出",
"triger":[
{
"type":"end_event",
"data":"",
}
]
}
]
},
"find_cat_success":{
"name":"寻找丢失的猫咪-成功",
"texture":"cat",
"text":"任务成功",
"choice":[
{
"name":"退出",
"triger":[
{
"type":"end_event",
"data":"",
},
{
"type":"set_flag",
"data":{
"flag_name":"find_cat",
"value":1,
}
},
{
"type":"refresh_scene_touch",
"data":""
}
]
}
]
},
"find_cat_fail":{
"name":"寻找丢失的猫咪-失败",
"texture":"cat",
"text":"任务失败",
"choice":[
{
"name":"退出",
"triger":[
{
"type":"end_event",
"data":"",
},
{
"type":"set_flag",
"data":{
"flag_name":"find_cat",
"value":1,
}
},
{
"type":"refresh_scene_touch",
"data":""
}
]
}
]
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}
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}