2024-09-24 11:59:54 +08:00
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extends State
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2024-09-24 17:26:44 +08:00
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func enter_state(n):
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var player:Card=get_player() as Card
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var target_position=player.get_self_index_position()
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player.move_to(player.position,target_position)
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func update_state(delta):
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pass
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func update_state_phy(delta):
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pass
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func exit_state():
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pass
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2024-09-24 11:59:54 +08:00
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2024-09-24 17:26:44 +08:00
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func time_out():
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pass
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func process_message(type:String,n):
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match type:
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"move_finished":
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change_to_state("idle")
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"resize":
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var player:Card=get_player() as Card
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var target_position=player.get_self_index_position()
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player.move_to(player.position,target_position)
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pass
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2024-09-25 18:04:02 +08:00
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"clear":
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change_to_state("discard")
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return
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2024-09-24 11:59:54 +08:00
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pass
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