184 lines
5.3 KiB
GDScript3
184 lines
5.3 KiB
GDScript3
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extends Control
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const ABILITY_BUTTON = preload("res://scene/ability_button.tscn")
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const ATTRIBUTE = preload("res://scene/attribute.tscn")
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const SELECTED = preload("res://res/ui/ui_005_basic_message/selected.tres")
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var data={
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"character":{
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"name":"角色名字",
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"star":5,
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"skin":[
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{
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"name":"皮肤1",
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"card_face":"卡面图片路径",
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"character":"角色图片路径"
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}
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],
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"skin_now_use":0
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},
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"basic_mes":{
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"script_category":"剧本类别",
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"place":"地点",
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"sex":0, #0为男,1为女
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"race":"种族",
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"birthday":"xxxx-xx-xx",
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"introduction":"这是一个介绍",
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"basic_attribute":[
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{
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"name":"体质",
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"value":100,
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},
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{
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"name":"敏捷",
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"value":100,
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},
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{
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"name":"智力",
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"value":100,
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},
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{
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"name":"感知",
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"value":100,
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},
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],
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"fight_attribute":[
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{
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"name":"生命",
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"value":100,
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},
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{
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"name":"精神",
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"value":100,
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},
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{
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"name":"物理攻击",
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"value":100,
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},
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{
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"name":"法术强度",
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"value":100,
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},
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]
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},
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"special":[
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{
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"name":"倾国倾城",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"ability":[
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{
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"name":"武学 LV3",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"favor":[{
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"name":"姐姐",
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"value":100
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}
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],
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"reputation":[
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{
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"name":"某地区",
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"value":100
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}
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]
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}
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@onready var button_group:Array[Button]=[$VBoxContainer/TextureRect/HBoxContainer/Button, $VBoxContainer/TextureRect/HBoxContainer/Button2, $VBoxContainer/TextureRect/HBoxContainer/Button3, $VBoxContainer/TextureRect/HBoxContainer/Button4, $VBoxContainer/TextureRect/HBoxContainer/Button5, $VBoxContainer/TextureRect/HBoxContainer/Button6]
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@onready var now_selected_button:Button=$VBoxContainer/TextureRect/HBoxContainer/Button
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func init_from_data():
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for i in %special_container.get_children():
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i.queue_free()
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for i in %ability_container.get_children():
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i.queue_free()
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if data.has("basic_mes"):
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var basic_data=data["basic_mes"]
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%category.text=basic_data["script_category"]
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%place.text=basic_data["place"]
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#缺少性别
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%race.text=basic_data["race"]
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%birthday.text=basic_data["birthday"]
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%introduction.text=basic_data["introduction"]
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var basic_attribute=basic_data["basic_attribute"]
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var fight_attribute=basic_data["fight_attribute"]
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for i in %basic_attribute.get_children():
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i.queue_free()
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for i in %fight_attribute.get_children():
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i.queue_free()
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for i in basic_attribute:
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var new_attribute=ATTRIBUTE.instantiate()
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new_attribute.data=i
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%basic_attribute.add_child(new_attribute)
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for i in fight_attribute:
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var new_attribute=ATTRIBUTE.instantiate()
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new_attribute.data=i
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%fight_attribute.add_child(new_attribute)
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pass
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if data.has("special"):
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var special_data=data["special"]
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for i in special_data:
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var new_button=ABILITY_BUTTON.instantiate()
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new_button.show_mes=i["introduction"]
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new_button.text=i["name"]
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%special_container.add_child(new_button)
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if data.has("ability"):
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var ability_data=data["ability"]
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for i in ability_data:
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var new_button=ABILITY_BUTTON.instantiate()
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new_button.show_mes=i["introduction"]
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new_button.text=i["name"]
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%ability_container.add_child(new_button)
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if data.has("character"):
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var character_data=data["character"]
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%character_name.text=character_data["name"]
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var star_arr=%star_container.get_children()
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var star_num:int=character_data["star"]
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for i in star_arr.size():
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if i<star_num:
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star_arr[i].show()
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else:
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star_arr[i].hide()
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if data.has("favor"):
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for i in %favor.get_children():
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i.queue_free()
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for i in data["favor"]:
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var new_label=Label.new()
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new_label.text=i["name"]+":"+str(i["value"])
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%favor.add_child(new_label)
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new_label.add_theme_font_size_override("font_size",26)
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if data.has("reputation"):
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for i in %reputation.get_children():
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i.queue_free()
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for i in data["reputation"]:
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var new_label=Label.new()
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new_label.text=i["name"]+":"+str(i["value"])
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%reputation.add_child(new_label)
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new_label.add_theme_font_size_override("font_size",26)
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pass
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func connect_button():
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for i in button_group.size():
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button_group[i].pressed.connect(selected.bind(i))
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pass
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func selected(ind:int):
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if now_selected_button!=null:
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var new_st=StyleBoxEmpty.new()
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now_selected_button.add_theme_stylebox_override("normal",new_st)
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now_selected_button.add_theme_stylebox_override("pressed",new_st)
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now_selected_button.add_theme_stylebox_override("hover",new_st)
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now_selected_button.add_theme_stylebox_override("hover_pressed",new_st)
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now_selected_button=button_group[ind]
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now_selected_button.add_theme_stylebox_override("normal",SELECTED)
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now_selected_button.add_theme_stylebox_override("pressed",SELECTED)
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now_selected_button.add_theme_stylebox_override("hover",SELECTED)
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now_selected_button.add_theme_stylebox_override("hover_pressed",SELECTED)
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%TabContainer.set_current_tab(ind)
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pass
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func _ready() -> void:
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init_from_data()
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connect_button()
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