10.11
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cb4f2e02da
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08317b644f
@ -326,6 +326,7 @@ var now_game_data:Dictionary={
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"map":"map_01",
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"move_ability":1,
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"time_unix":0,
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"finish_unix":0,
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#背包卡牌(废弃)
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"card_in_bag":["card_03","card_03","card_02","card_02","card_01","card_01","card_01","card_01"],
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#互动点触摸随机结果记忆字典
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@ -348,8 +349,12 @@ func get_now_game_npc_data(NPC_id:String):
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else:
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#填入npc数据,并实例出售卖的道具()可以通过在get item data上施加影响来实现随机
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var n_data=Database.get_npc_data(NPC_id)
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for i in n_data["sold_item"].size():
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n_data["sold_item"][i]=Database.get_item_data(n_data["sold_item"][i])
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var sold_item_array:Array=[]
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for i in n_data["sold_item"].keys():
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var item_data=Database.get_item_data(i)
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item_data["num"]=n_data["sold_item"][i]
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sold_item_array.append(item_data)
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n_data["sold_item"]=sold_item_array
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now_game_data["NPC_data"][NPC_id]=n_data
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return now_npc_data[NPC_id]
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#获取当前角色与NPC的好感度
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@ -652,6 +657,13 @@ func get_now_character_data():
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#设置当前角色(游戏内)
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func set_now_character(id:String):
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now_game_data["character_data"]=Database.get_character_data(id)
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#设置当前时间和剧本结束时间,用于局内初始化
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func set_now_time(time_dic:Dictionary,finish_time_dic:Dictionary):
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now_game_data["time_unix"]=Time.get_unix_time_from_datetime_dict(time_dic)
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now_game_data["finish_unix"]=Time.get_unix_time_from_datetime_dict(finish_time_dic)
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#当前剧本是否完结
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func is_script_finish()->bool:
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return now_game_data["time_unix"]>=now_game_data["finish_unix"]
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func _ready() -> void:
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@ -1,13 +1,21 @@
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{
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"npc_01":{
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"name":"测试NPC1",
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"sold_item":["item_01","item_01","item_01","item_02","item_08","item_08","item_08","item_08","item_08","item_08","item_08"],
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"sold_item":{
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"item_01":1,
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"item_02":1,
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"item_08":100
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},
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"init_favor":50,
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"gold":9999
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},
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"npc_02":{
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"name":"测试NPC2",
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"sold_item":["item_03","item_04","item_06","item_06","item_06","item_06","item_06","item_06","item_06",],
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"sold_item":{
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"item_03":1,
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"item_04":1,
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"item_06":100
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},
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"init_favor":0,
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"gold":7777
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}
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@ -196,6 +196,7 @@ vertical_alignment = 1
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metadata/_edit_use_anchors_ = true
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 0
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size_flags_horizontal = 0
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texture = ExtResource("10_ucexl")
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@ -9,6 +9,8 @@ var card_arr:Array[Card]=[]
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var queue_card:Array[Card]=[]
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var energy_start:int=3
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var energy:int=0
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#当前是否可以出牌,用于不在自己回合的时候锁住手牌
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var could_out_card:bool=true
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func get_index_position(index:int)->Vector2:
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var center=size/2
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var left=center-Vector2(distance*card_arr.size()/2,0)
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@ -107,6 +107,7 @@ func sort(a,b)->bool:
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pass
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#获取全部根据先手排序的单位
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func get_sort_all_unit():
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var all_unit=get_all_unit()
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var sort_arr:Array=[]
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@ -18,6 +18,9 @@ const GAME_FLOW_EVENT = preload("res://scene/game_flow_event.tscn")
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const GAME_FLOW_PLACE = preload("res://scene/game_flow_place.tscn")
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var scene_data:Dictionary
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func _ready() -> void:
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if Global.is_script_finish():
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%points_settlement.show()
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%points_settlement.show_mes({})
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set_scene(Global.get_now_scene())
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update_date()
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Global.time_changed.connect(update_date)
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@ -61,6 +64,7 @@ func set_scene(id:String):
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func judge_touch():
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for i in touch_add_pos.get_children():
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i.judge()
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#交互点按下触发,传入交互点的字典数据(暂未实现)
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func touch_click(data:Dictionary):
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@ -72,6 +76,9 @@ func update_date():
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var time_dic=Global.get_time_dictionary()
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date.text=str(time_dic["year"])+"/"+str(time_dic["month"])+"/"+str(time_dic["day"])
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judge_touch()
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if Global.is_script_finish():
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%points_settlement.show()
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%points_settlement.show_mes({})
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func place_pressed(data:Dictionary):
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Global.move_scene(data["id"],data["distance"])
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@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=3 uid="uid://bht5sd88340s5"]
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[gd_scene load_steps=35 format=3 uid="uid://bht5sd88340s5"]
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[ext_resource type="Texture2D" uid="uid://5vyvaedcfv38" path="res://res/ui/ui_019_game_flow/tuceng1.png" id="1_gjw3y"]
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[ext_resource type="Script" path="res://scene/game_flow.gd" id="1_w6afk"]
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@ -27,6 +27,7 @@
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[ext_resource type="PackedScene" uid="uid://b0xgo1tguum73" path="res://scene/item_level_up.tscn" id="24_7ni35"]
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[ext_resource type="PackedScene" uid="uid://g38jdt16mvek" path="res://scene/warehouse.tscn" id="25_ep25b"]
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[ext_resource type="PackedScene" uid="uid://dou3d6026w2ke" path="res://scene/ability_to_cards.tscn" id="27_r2101"]
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[ext_resource type="PackedScene" uid="uid://bnlkynji85qgd" path="res://scene/points_settlement.tscn" id="28_87hhx"]
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[sub_resource type="Gradient" id="Gradient_4wq1v"]
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@ -494,6 +495,11 @@ unique_name_in_owner = true
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visible = false
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layout_mode = 1
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[node name="points_settlement" parent="." instance=ExtResource("28_87hhx")]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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[connection signal="pressed" from="hbox/TextureRect/head_btn" to="." method="_on_head_btn_pressed"]
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[connection signal="pressed" from="HBoxContainer/TextureRect/save" to="." method="_on_save_pressed"]
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[connection signal="pressed" from="HBoxContainer/TextureRect2/load" to="." method="_on_load_pressed"]
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@ -94,7 +94,7 @@ func set_map(id:String):
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func update_time():
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var time_dic:Dictionary=Global.get_time_dictionary()
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date.text=str(time_dic["year"])+"/"+str(time_dic["month"])+"/"+str(time_dic["day"])
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time.text=str(time_dic["hour"])+":"+str(time_dic["minute"])
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time.text=str(time_dic["hour"])+":"+"%02d"%[time_dic["minute"]]
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func resize_map(before_rag:float,rag:float,mouse_pos:Vector2,init:Vector2):
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var l=rag/before_rag
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var now_pos=Vector2(scroll_container.scroll_horizontal,scroll_container.scroll_vertical)+mouse_pos
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18
scene/points_settlement.gd
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18
scene/points_settlement.gd
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@ -0,0 +1,18 @@
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extends Control
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const POINTS_SETTLEMENT_MONO = preload("res://scene/points_settlement_mono.tscn")
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# Called when the node enters the scene tree for the first time.
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func show_mes(data:Dictionary):
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for i in %mono_add_pos.get_children():
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i.queue_free()
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for i in data.keys():
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var new_mono=POINTS_SETTLEMENT_MONO.instantiate()
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%mono_add_pos.add_child(new_mono)
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new_mono.set_data(i,str(data[i]))
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func _on_accept_pressed() -> void:
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SceneManager.change_scene_to("res://scene/main.tscn")
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pass # Replace with function body.
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@ -1,6 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://bnlkynji85qgd"]
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[gd_scene load_steps=10 format=3 uid="uid://bnlkynji85qgd"]
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[ext_resource type="Texture2D" uid="uid://clb456ib4hyjp" path="res://res/ui/ui_023_points_settlement/tuceng2.png" id="1_2frae"]
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[ext_resource type="Script" path="res://scene/points_settlement.gd" id="1_ytmab"]
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[ext_resource type="Texture2D" uid="uid://yiwtqlgwcuss" path="res://res/ui/ui_023_points_settlement/tuceng1.png" id="2_75kye"]
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[ext_resource type="Texture2D" uid="uid://b2f4rel1x3eqf" path="res://res/ui/ui_023_points_settlement/tuceng322.png" id="3_88lx3"]
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[ext_resource type="Texture2D" uid="uid://l3sc0abv2m6w" path="res://res/ui/ui_023_points_settlement/tuceng326.png" id="4_2ysq8"]
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@ -19,6 +20,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_ytmab")
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[node name="back" type="TextureRect" parent="."]
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layout_mode = 1
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@ -72,7 +74,8 @@ text = "积分结算"
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vertical_alignment = 1
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metadata/_edit_use_anchors_ = true
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[node name="GridContainer" type="GridContainer" parent="Panel"]
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[node name="mono_add_pos" type="GridContainer" parent="Panel"]
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unique_name_in_owner = true
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layout_mode = 0
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offset_left = 592.0
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offset_top = 106.0
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@ -80,34 +83,34 @@ offset_right = 1700.0
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offset_bottom = 397.0
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columns = 3
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[node name="points_settlement_mono" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono10" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono10" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono2" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono2" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono3" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono3" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono4" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono4" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono5" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono5" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono6" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono6" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono7" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono7" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono8" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono8" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="points_settlement_mono9" parent="Panel/GridContainer" instance=ExtResource("5_3bmwc")]
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[node name="points_settlement_mono9" parent="Panel/mono_add_pos" instance=ExtResource("5_3bmwc")]
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layout_mode = 2
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[node name="TextureRect2" type="TextureRect" parent="."]
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@ -135,5 +138,7 @@ text = "确定"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="ToolButton" parent="TextureRect2" instance=ExtResource("7_u10rb")]
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[node name="accept" parent="TextureRect2" instance=ExtResource("7_u10rb")]
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layout_mode = 1
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[connection signal="pressed" from="TextureRect2/accept" to="." method="_on_accept_pressed"]
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6
scene/points_settlement_mono.gd
Normal file
6
scene/points_settlement_mono.gd
Normal file
@ -0,0 +1,6 @@
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extends HBoxContainer
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func set_data(key:String,value:String):
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%key.text=key
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%value.text=value
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pass
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@ -1,17 +1,22 @@
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[gd_scene format=3 uid="uid://cbfi024gnq3ec"]
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[gd_scene load_steps=2 format=3 uid="uid://cbfi024gnq3ec"]
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[ext_resource type="Script" path="res://scene/points_settlement_mono.gd" id="1_im3m7"]
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[node name="points_settlement_mono" type="HBoxContainer"]
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offset_right = 40.0
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offset_bottom = 40.0
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size_flags_horizontal = 3
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script = ExtResource("1_im3m7")
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[node name="Label" type="Label" parent="."]
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[node name="key" type="Label" parent="."]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 28
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text = "结算详情:"
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[node name="Label2" type="Label" parent="."]
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[node name="value" type="Label" parent="."]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_font_sizes/font_size = 28
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@ -146,6 +146,7 @@ func _on_enter_button_pressed() -> void:
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if script_data!=null:
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Global.now_game_data["script_data"]=script_data
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Global.set_now_scene(script_data["init_scene"])
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Global.set_now_time(script_data["init_date"],script_data["finish_date"])
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$DrawerContainer2.change_open(true)
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pass # Replace with function body.
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