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@ -13,5 +13,6 @@ func pop_up_text(text:String,pos:Vector2,H_limit:float,label_settings:LabelSetti
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new_text.custom_minimum_size.x=H_limit
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pop_up_control(new_text,pos)
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new_text.set_label(label_settings)
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new_text.set_mes(text)
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%Container.show()
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pass
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@ -31,6 +31,11 @@ var identifation_data:Dictionary
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var type_json_path:String="res://json/type.json"
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var type_data:Dictionary
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#特质数据
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var special_json_path:String="res://json/special.json"
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var special_data:Dictionary
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#角色修饰数据的存储路径
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var character_embellish_data_path:String="user://emblish.data"
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var character_embellish_data:Dictionary={
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@ -78,6 +83,7 @@ func _ready() -> void:
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load_word_data()
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load_identifation_data()
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load_type_data()
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load_special_data()
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#加载当前图片数据
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func load_texture_data():
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var file=FileAccess.open(texture_json_path,FileAccess.READ)
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@ -185,6 +191,16 @@ func load_type_data():
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var dictionary:Dictionary=JSON.parse_string(str)
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type_data=dictionary
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pass
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func load_special_data():
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var file=FileAccess.open(special_json_path,FileAccess.READ)
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var str=file.get_as_text()
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var dictionary:Dictionary=JSON.parse_string(str)
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for i in dictionary.keys():
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#排除注释
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if i !="#":
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dictionary[i]["id"]=i
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special_data=dictionary
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#获取图标
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func get_texture(id:String):
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if texture_data.has(id):
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@ -319,3 +335,17 @@ func get_type_name(type:int)->String:
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#获取全部主要类型字典
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func get_all_main_type():
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return type_data["main"].duplicate()
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#获取特质数据
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func get_special_data(id:String):
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if special_data.has(id):
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return special_data[id].duplicate(true)
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else:
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return null
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#获取特质类型
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func get_special_type(id:String):
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if special_data.has(id):
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return special_data[id]["type"]
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else:
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return ""
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@ -83,7 +83,7 @@ var system_config_data:Dictionary={
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var system_game_data_path:String="user://system_game.data"
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#局外游戏数据
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var system_game_data:Dictionary={
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"unlock_character":["test_character_01","test_character_02"],
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"unlock_character":["test_character_01","test_character_02","Rolland"],
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#全局物品
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"item":[],
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"jifen":100,
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@ -337,6 +337,24 @@ var now_game_data:Dictionary={
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"item_could_make":["item_06"]
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}
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#当前是否应该展示开始事件
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func should_show_init_event()->bool:
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var now_script_data=now_game_data["script_data"]
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if not now_script_data.has("init_event"):
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return false
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if not now_script_data.has("init_finished"):
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return true
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return false
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#获取初始事件
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func get_init_event():
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var now_script_data=now_game_data["script_data"]
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return now_script_data["init_event"]
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#执行完初始事件后使用
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func shown_init_event():
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var now_script_data=now_game_data["script_data"]
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now_script_data["init_finished"]=true
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#返回当前可以制作的物品ID
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func get_now_game_item_could_make():
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return now_game_data["item_could_make"].duplicate()
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@ -491,14 +509,26 @@ var triger:Dictionary={
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#装备升级界面展示触发器
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"show_level_up":func (data):now_game_flow.show_item_level_up(),
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"show_warehouse":func(data):now_game_flow.show_warehouse(),
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"make_card":func(data):now_game_flow.show_make_card()
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"make_card":func(data):now_game_flow.show_make_card(),
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#人类特质触发器,触发为当前游戏人物属性随机加一
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"human":func(data):human_triger()
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}
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#使用事件触发器
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func call_triger(triger_type:String,data):
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if triger.has(triger_type):
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return triger[triger_type].call(data)
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else:
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return null
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#人类特质触发器
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func human_triger():
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var character_data:Dictionary=now_game_data["character_data"]
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var basic_attribute_dic:Dictionary=character_data["basic_attribute"]
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var size=basic_attribute_dic.size()
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var rand:int=randi_range(0,size-1)
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var key:String=basic_attribute_dic.keys()[rand]
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basic_attribute_dic[key]+=1
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pass
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#条件触发器(用于返回是否的条件判定结果)
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var condition_triger:Dictionary={
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"date_limit":func (data:Dictionary):return TimeTool.is_in_date(data,get_time_dictionary()),
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@ -118,8 +118,12 @@ static var attribute_key_to_name_dic:Dictionary={
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"MND":"意志",
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"LUC":"幸运",
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"AM":"魅力",
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"MOR":"道德",
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"LAF":"守序",
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"HP":"生命",
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"SP":"精神",
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"VIT":"体力",
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"AD":"物理伤害",
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"AP":"法术强度",
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@ -248,3 +252,31 @@ static func get_character_use_identification_card(character_data:Dictionary,item
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#计算白值
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basic_attribute[j]+=add_attribute[j]
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return res
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#获取一个角色身上对应类型的特质
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static func get_all_special_type(character_data:Dictionary,target_type:String)->Array[CharacterSpecial]:
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var special_all=character_data["special"]
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var res:Array[CharacterSpecial]=[]
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for i in special_all:
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if Database.get_special_type(i)==target_type:
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var target_data=Database.get_special_data(i)
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var new_special:CharacterSpecial=CharacterSpecial.new()
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new_special.data=target_data
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res.append(new_special)
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return res
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pass
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#特质工具类
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class CharacterSpecial:
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var data:Dictionary
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#触发特质
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func call_triger():
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if data.has("triger") and data["triger"] is Array:
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var triget_arr:Array=data["triger"]
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for i in triget_arr:
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Global.call_triger(i["type"],i["data"])
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},
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"special":[
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{
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"name":"倾国倾城",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"ability":[
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{
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@ -138,10 +135,7 @@
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},
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"special":[
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{
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"name":"倾国倾城",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"ability":[
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{
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@ -233,10 +227,7 @@
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},
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"special":[
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{
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"name":"倾国倾城",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"ability":[
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{
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@ -275,4 +266,68 @@
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"card_as_NPC":[]
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},
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"Rolland":{
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"name":"罗兰",
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"head":"?",
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"star":3,
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"skin":[
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{
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"name":"皮肤1",
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"skin_card_face":"?",
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"card_face":"?",
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"character":"?"
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},
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{
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"name":"皮肤2",
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"skin_card_face":"?",
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"card_face":"?",
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"character":"?"
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},
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{
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"name":"皮肤3",
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"skin_card_face":"?",
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"card_face":"?",
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"character":"?"
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}
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],
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"skin_now_use":0,
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"unlocked_skin":[0,1,2],
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"basic_mes":{
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"type":0,
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"place":"地点",
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"sex":0,
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"race":"种族",
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"birthday":"1982-02-06",
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"introduction":"这是一个介绍",
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},
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"basic_attribute":{
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"CON":70,
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"AGI":72,
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"INT":68,
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"WIS":77,
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"STR":69,
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"MND":51,
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"LUC":46,
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"AM":40,
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"MOR":50,
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"LAF":50
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},
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"start":[
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{
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"name":"穷困潦倒的侦探",
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"introduction":"罗兰是一位不知名的侦探,尽管他有着一定出色的能力却不懂得如何经营从而住在一个破旧的出租屋浑浑噩噩的过着日子,如何他才能走出这恶性循环,他需要静静思考。",
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"add_buff":[],
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"del_buff":[]
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},
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{
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"name":"一场噩梦?!",
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"introduction":"罗兰在自己的出租屋中惊醒,刚刚做了一个奇怪的噩梦,一直怪异的触手吞噬了整个房间,诡异的低吟传遍整个房间,这是怎么回事?罗兰抽着烟静静地思考着,他可以把这一切视作一次偶然,还是说没那么简单?",
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"add_buff":[],
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"del_buff":[]
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},
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],
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"special":["human"],
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"unclocked_start":[0,1],
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"start_now_use":0,
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}
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}
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@ -333,5 +333,19 @@
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]
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}
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]
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},
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"paoxiao1920start":{
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"name":"《贡比涅森林停战协定》",
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"texture":"paoxiao1920gongbinietingzhan",
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"text":"11月11日法国时间凌晨5时,福煦代表协约国与德国代表在法国东北部贡比涅森林雷道车站的福煦车厢里签订了停战协定,(一译《康边停战协定》),亦称《协约国对德停战协定》。协定签订当日即生效。",
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"choice":[
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{
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"name":"战争终于结束了...",
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"triger":[{
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"type":"end_event",
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"data":""
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}]
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}
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]
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}
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}
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{
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"name":"社交",
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"event":"event_socialize"
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},
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{
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"name":"咆哮开局",
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"event":"paoxiao1920start"
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}
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],
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"linked_scene":[{
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@ -1,22 +1,24 @@
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{
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"script_001":{
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"name":"测试剧本001",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"name":"咆哮的1920年代",
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"texture":"paoxiao1920title",
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"side_texture":"paoxiao1920title",
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"introduction":"1920 年代是经济增长与繁荣的年代,一个经济和文化的新时代在向人们招手。世界大战的恐怖被拋诸脑后。爵士乐兴起,大众的艺术追求得到满足,人们对更好生活的向往也能够实现。从北美洲的纽约、芝加哥、新奥尔良,到欧洲的伦敦、巴黎、柏林这样的大都市,在这个时代告别过去的传统成为了现实。从世界大战中诞生的现代化正在召唤着人们。汽车、电影和收音机就是生动的例子,这些新技术开始影响人们的日常生活。同时禁酒令和反英雄的崛起、大量的罢工、暴力骚乱甚至谋杀、女性获得新的权力、战后经济短暂的繁荣背后隐藏着许多危机。",
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"type":0,
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"init_date":{
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"year":1860,
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"year":1918,
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"month":11,
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"day":11,
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"hour":9
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},
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"finish_date":{
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"year":1930,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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"init_event":"paoxiao1920start",
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},
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"script_002":{
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15
json/special.json
Normal file
15
json/special.json
Normal file
@ -0,0 +1,15 @@
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{
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"#":"特质json字典",
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"human":{
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"name":"人类",
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"introduction":"开局:随机能力等级+1",
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"type":"start_game",
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"triger":[{
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"type":"human",
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"data":""
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}],
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}
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}
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@ -16,5 +16,7 @@
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"fish_preview":"res://test/texture/fish_preview.jpg",
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"fish_success":"res://test/texture/fish_success.jpg",
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"fish_fail":"res://test/texture/fish_fail.jpg",
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"rod":"res://test/texture/rod.jpg"
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"rod":"res://test/texture/rod.jpg",
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"paoxiao1920title":"res://test/texture/paoxiao1920_demo_title.jpg",
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"paoxiao1920gongbinietingzhan":"res://test/texture/paoxiao1920gongbinietingzhan.png"
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}
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@ -71,9 +71,13 @@ func init_from_data():
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if data.has("special"):
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var special_data=data["special"]
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for i in special_data:
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var charactr_special_data=Database.get_special_data(i)
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if charactr_special_data==null:
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continue
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var new_button=ABILITY_BUTTON.instantiate()
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new_button.show_mes=i["introduction"]
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new_button.text=i["name"]
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new_button.show_mes=charactr_special_data["introduction"]
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new_button.text=charactr_special_data["name"]
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%special_container.add_child(new_button)
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if data.has("ability"):
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var ability_data=data["ability"]
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@ -283,9 +287,10 @@ func _ready() -> void:
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for i in equipment_group:
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i.fresh.connect(fresh)
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Global.set_now_character("test_character_01")
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data=Global.get_now_character_data()
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init_from_data()
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#Global.set_now_character("test_character_01")
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if is_in_game:
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data=Global.get_now_character_data()
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init_from_data()
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connect_button()
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@ -346,11 +346,12 @@ layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 939.0
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theme_override_styles/panel = SubResource("StyleBoxEmpty_81i7t")
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current_tab = 0
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current_tab = 1
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clip_tabs = false
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tabs_visible = false
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[node name="basic_mes" type="MarginContainer" parent="VBoxContainer/TabContainer"]
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visible = false
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layout_mode = 2
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theme_override_constants/margin_right = 19
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theme_override_constants/margin_bottom = 43
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@ -1166,7 +1167,6 @@ vertical_alignment = 1
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metadata/_edit_use_anchors_ = true
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[node name="special_ability" type="MarginContainer" parent="VBoxContainer/TabContainer"]
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visible = false
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layout_mode = 2
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theme_override_constants/margin_left = 54
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theme_override_constants/margin_top = 8
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@ -23,6 +23,7 @@ func fresh():
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for i in character_add_pos.get_children():
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i.queue_free()
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for i in Global.system_game_data["unlock_character"]:
|
||||
print(i)
|
||||
var new_character=CHARACTER_SELECT_CARD.instantiate()
|
||||
character_add_pos.add_child(new_character)
|
||||
new_character.set_data(Database.get_character_data(i))
|
||||
@ -33,6 +34,7 @@ func _ready() -> void:
|
||||
func pressed(data,node,is_select):
|
||||
|
||||
if is_select:
|
||||
print(data)
|
||||
now_select_data=data
|
||||
now_select_node=node
|
||||
else:
|
||||
@ -44,6 +46,12 @@ func pressed(data,node,is_select):
|
||||
|
||||
|
||||
func _on_start_pressed() -> void:
|
||||
print(now_select_data)
|
||||
Global.now_game_data.character_data=now_select_data
|
||||
|
||||
SceneManager.change_scene_to("res://scene/game_flow.tscn")
|
||||
|
||||
var all_special:Array[CharacterTool.CharacterSpecial]=CharacterTool.get_all_special_type(Global.now_game_data.character_data,"start_game")
|
||||
for i in all_special:
|
||||
i.call_triger()
|
||||
pass # Replace with function body.
|
||||
|
@ -156,9 +156,9 @@ texture = ExtResource("4_tkp1l")
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/NinePatchRect"]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.0322052
|
||||
anchor_top = 0.127872
|
||||
anchor_right = 0.465065
|
||||
anchor_left = 0.0319767
|
||||
anchor_top = 0.152273
|
||||
anchor_right = 0.465116
|
||||
anchor_bottom = 1.0
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
|
@ -60,7 +60,7 @@ func set_scene(id:String):
|
||||
touch_data[i]["name"]=i
|
||||
new_touch.set_data(touch_data[i])
|
||||
new_touch.judge()
|
||||
|
||||
try_init_event()
|
||||
|
||||
func judge_touch():
|
||||
for i in touch_add_pos.get_children():
|
||||
@ -171,3 +171,9 @@ func show_make_card():
|
||||
|
||||
|
||||
pass
|
||||
#检测当前是否应该展示初始事件,如果是,则展示事件并记录
|
||||
func try_init_event():
|
||||
if Global.should_show_init_event():
|
||||
var init_event=Global.get_init_event()
|
||||
show_event(init_event)
|
||||
Global.shown_init_event()
|
||||
|
@ -430,16 +430,21 @@ patch_margin_right = 90
|
||||
patch_margin_bottom = 56
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="script_introduction" type="Label" parent="NinePatchRect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.0976744
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="NinePatchRect"]
|
||||
layout_mode = 0
|
||||
anchor_left = 0.116279
|
||||
anchor_top = 0.137931
|
||||
anchor_right = 0.809302
|
||||
anchor_bottom = 0.901996
|
||||
anchor_right = 0.797672
|
||||
anchor_bottom = 0.907441
|
||||
horizontal_scroll_mode = 0
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="script_introduction" type="Label" parent="NinePatchRect/ScrollContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 34
|
||||
theme_override_font_sizes/font_size = 30
|
||||
text = "剧本介绍剧本介绍
|
||||
剧本介绍剧本介绍
|
||||
剧本介绍剧本介绍
|
||||
|
BIN
test/texture/paoxiao1920_demo_title.jpg
Normal file
BIN
test/texture/paoxiao1920_demo_title.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 124 KiB |
34
test/texture/paoxiao1920_demo_title.jpg.import
Normal file
34
test/texture/paoxiao1920_demo_title.jpg.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cfwhr6xjfpseu"
|
||||
path="res://.godot/imported/paoxiao1920_demo_title.jpg-01950cc867d4ad6eb3e46d8591be20ba.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test/texture/paoxiao1920_demo_title.jpg"
|
||||
dest_files=["res://.godot/imported/paoxiao1920_demo_title.jpg-01950cc867d4ad6eb3e46d8591be20ba.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
test/texture/paoxiao1920gongbinietingzhan.png
Normal file
BIN
test/texture/paoxiao1920gongbinietingzhan.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 402 KiB |
34
test/texture/paoxiao1920gongbinietingzhan.png.import
Normal file
34
test/texture/paoxiao1920gongbinietingzhan.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://jyorl3y2jemo"
|
||||
path="res://.godot/imported/paoxiao1920gongbinietingzhan.png-b1f561041c6d3c68ca9bee61aab8362e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test/texture/paoxiao1920gongbinietingzhan.png"
|
||||
dest_files=["res://.godot/imported/paoxiao1920gongbinietingzhan.png-b1f561041c6d3c68ca9bee61aab8362e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Loading…
Reference in New Issue
Block a user