9.20上午
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683848fd40
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43916fdea0
@ -19,7 +19,11 @@ var system_config_data:Dictionary={
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var now_game_data:Dictionary={
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"time":99999
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"time":99999,
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"character":{
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},
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"unlock_character":["test_character_01"]
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}
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func _ready() -> void:
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load_texture_data()
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@ -98,7 +102,7 @@ func get_scene_data(id:String):
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return null
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func get_character_data(id:String):
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if character_data.has(id):
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var dictionary:Dictionary=scene_data[id]
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var dictionary:Dictionary=character_data[id]
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return dictionary.duplicate()
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else:
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return null
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@ -1,13 +1,30 @@
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extends Control
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signal back
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signal start_game(character_data:Dictionary)
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const CHARACTER_SELECT_CARD = preload("res://scene/character_select_card.tscn")
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@onready var character_add_pos: VFlowContainer = $VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos
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@onready var start: ToolButton = $VBoxContainer/HBoxContainer2/TextureRect/start
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var now_select_node
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var now_select_data:
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set(val):
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start.disable(val==null)
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now_select_data=val
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var data:Dictionary={
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}
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func _on_back_pressed() -> void:
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back.emit()
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pass # Replace with function body.
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func _ready() -> void:
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start.disable(true)
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for i in character_add_pos.get_children():
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i.queue_free()
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for i in Global.now_game_data["unlock_character"]:
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var new_character=CHARACTER_SELECT_CARD.instantiate()
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character_add_pos.add_child(new_character)
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new_character.set_data(Global.get_character_data(i))
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new_character.pressed.connect(pressed)
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func generate_debug_data(debug_size:int):
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for i in debug_size:
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var new_card_data={
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@ -15,7 +32,19 @@ func generate_debug_data(debug_size:int):
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"texture":"texture_test",
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}
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pass
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func pressed(data,node,is_select):
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if is_select:
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now_select_data=data
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now_select_node=node
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else:
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now_select_data=null
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now_select_node=null
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pass
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func _on_start_pressed() -> void:
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start_game.emit(now_select_data)
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pass # Replace with function body.
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@ -115,51 +115,51 @@ size_flags_horizontal = 3
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horizontal_scroll_mode = 2
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vertical_scroll_mode = 0
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[node name="VFlowContainer" type="VFlowContainer" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer"]
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[node name="character_add_pos" type="VFlowContainer" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer"]
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layout_mode = 2
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size_flags_horizontal = 0
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size_flags_vertical = 3
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[node name="character_select_card" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card2" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card2" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card3" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card3" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card4" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card4" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card5" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card5" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card6" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card6" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card7" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card7" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card8" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card8" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card9" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card9" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card10" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card10" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card11" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card11" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card12" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card12" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card13" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card13" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="character_select_card14" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/VFlowContainer" instance=ExtResource("8_6whmw")]
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[node name="character_select_card14" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer/ScrollContainer/character_add_pos" instance=ExtResource("8_6whmw")]
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layout_mode = 2
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[node name="TextureRect2" type="TextureRect" parent="VBoxContainer/HBoxContainer/margin/HBoxContainer"]
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@ -190,7 +190,9 @@ text = "开始游戏"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="ToolButton" parent="VBoxContainer/HBoxContainer2/TextureRect" instance=ExtResource("9_mkt3x")]
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[node name="start" parent="VBoxContainer/HBoxContainer2/TextureRect" instance=ExtResource("9_mkt3x")]
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layout_mode = 1
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disabled = true
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/VBoxContainer/MarginContainer/TextureRect/back" to="." method="_on_back_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer2/TextureRect/start" to="." method="_on_start_pressed"]
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@ -9,11 +9,28 @@ var is_selected:bool=false:
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%select_texture.hide()
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pass
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is_selected=val
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@onready var texture_face: TextureRect = %texture_face
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var data:Dictionary={
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}
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signal pressed(data)
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signal pressed(data,node,is_select)
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func _on_tool_button_pressed() -> void:
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pressed.emit(data)
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is_selected=!is_selected
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pressed.emit(data,self,is_selected)
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pass # Replace with function body.
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func _ready() -> void:
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#set_data(Global.get_character_data("test_character_01"))
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pass
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func set_data(_data:Dictionary):
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data=_data
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var skin_data=data["character"]["skin"][data["character"]["skin_now_use"]]
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texture_face.texture=Global.get_texture(skin_data["card_face"])
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pass
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@ -1,5 +1,6 @@
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extends Control
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signal back
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signal select(ind:int)
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const JUXING_15 = preload("res://res/ui/ui_018_difficulty_selection/juxing15.png")
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@onready var t_button:Array[TextureButton]=[$CenterContainer/HBoxContainer/TextureRect, $CenterContainer/HBoxContainer/TextureRect2, $CenterContainer/HBoxContainer/TextureRect3]
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# Called when the node enters the scene tree for the first time.
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@ -22,3 +23,18 @@ func _process(delta: float) -> void:
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func _on_back_pressed() -> void:
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back.emit()
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pass # Replace with function body.
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func _on_texture_rect_pressed() -> void:
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select.emit(0)
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pass # Replace with function body.
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func _on_texture_rect_2_pressed() -> void:
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select.emit(1)
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pass # Replace with function body.
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func _on_texture_rect_3_pressed() -> void:
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select.emit(2)
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pass # Replace with function body.
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@ -186,4 +186,7 @@ metadata/_edit_use_anchors_ = true
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[node name="back" parent="TextureRect" instance=ExtResource("2_geis3")]
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layout_mode = 1
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[connection signal="pressed" from="CenterContainer/HBoxContainer/TextureRect" to="." method="_on_texture_rect_pressed"]
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[connection signal="pressed" from="CenterContainer/HBoxContainer/TextureRect2" to="." method="_on_texture_rect_2_pressed"]
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[connection signal="pressed" from="CenterContainer/HBoxContainer/TextureRect3" to="." method="_on_texture_rect_3_pressed"]
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[connection signal="pressed" from="TextureRect/back" to="." method="_on_back_pressed"]
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@ -142,7 +142,7 @@ func init_button_connection():
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func _on_enter_button_pressed() -> void:
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enter_script.emit(now_selected_script_id)
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$DrawerContainer.change_open(true)
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$DrawerContainer2.change_open(true)
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pass # Replace with function body.
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@ -164,3 +164,12 @@ func _on_character_select_back() -> void:
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func _on_difficulty_selection_back() -> void:
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$DrawerContainer2.change_open(false)
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pass # Replace with function body.
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func _on_difficulty_selection_select(ind: int) -> void:
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$DrawerContainer.change_open(true)
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pass # Replace with function body.
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func _on_character_select_start_game(character_data: Dictionary) -> void:
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pass # Replace with function body.
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@ -541,22 +541,6 @@ libraries = {
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"": SubResource("AnimationLibrary_8lk2v")
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}
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[node name="DrawerContainer" type="Container" parent="."]
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z_index = 1
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("18_qtiy2")
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is_open = false
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rag = 1.0
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[node name="character_select" parent="DrawerContainer" instance=ExtResource("17_cueqv")]
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layout_mode = 2
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[node name="DrawerContainer2" type="Container" parent="."]
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z_index = 1
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layout_mode = 1
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@ -575,8 +559,26 @@ rag = 1.0
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[node name="difficulty_selection" parent="DrawerContainer2" instance=ExtResource("20_168x8")]
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layout_mode = 2
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[node name="DrawerContainer" type="Container" parent="."]
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z_index = 1
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("18_qtiy2")
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is_open = false
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rag = 1.0
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[node name="character_select" parent="DrawerContainer" instance=ExtResource("17_cueqv")]
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layout_mode = 2
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[connection signal="pressed" from="HBoxContainer/continue_texture/continue_button" to="." method="_on_continue_button_pressed"]
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[connection signal="pressed" from="back_button/ToolButton" to="." method="_on_back_button_pressed"]
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[connection signal="pressed" from="enter_texture/enter_button" to="." method="_on_enter_button_pressed"]
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[connection signal="back" from="DrawerContainer/character_select" to="." method="_on_character_select_back"]
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[connection signal="back" from="DrawerContainer2/difficulty_selection" to="." method="_on_difficulty_selection_back"]
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[connection signal="select" from="DrawerContainer2/difficulty_selection" to="." method="_on_difficulty_selection_select"]
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[connection signal="back" from="DrawerContainer/character_select" to="." method="_on_character_select_back"]
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[connection signal="start_game" from="DrawerContainer/character_select" to="." method="_on_character_select_start_game"]
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@ -13,3 +13,10 @@ static func static_on_button_down(canvas:CanvasItem) -> void:
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static func static_on_button_up(canvas:CanvasItem) -> void:
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canvas.modulate=Color(1,1,1,1)
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pass # Replace with function body.ion body.
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func disable(is_disable:bool):
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disabled=is_disable
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if is_disable:
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get_parent().modulate=Color(0.5,0.5,0.5,1)
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else:
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get_parent().modulate=Color(1,1,1,1)
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