9.25晚
This commit is contained in:
parent
11b972d7e1
commit
5f39096cb2
@ -272,7 +272,7 @@ func get_texture(id:String):
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func get_script_data(id:String):
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if script_data.has(id):
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var dictionary:Dictionary=script_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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func get_all_script_data():
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@ -280,38 +280,38 @@ func get_all_script_data():
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func get_event_data(id:String):
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if event_data.has(id):
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var dictionary:Dictionary=event_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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func get_scene_data(id:String):
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if scene_data.has(id):
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var dictionary:Dictionary=scene_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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func get_character_data(id:String):
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if character_data.has(id):
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var dictionary:Dictionary=character_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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func get_map_data(id:String):
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if map_data.has(id):
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var dictionary:Dictionary=map_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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pass
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func get_npc_data(id:String):
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if npc_data.has(id):
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var dictionary:Dictionary=npc_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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pass
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func get_card_data(id:String):
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if card_data.has(id):
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var dictionary:Dictionary=card_data[id]
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return dictionary.duplicate()
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return dictionary.duplicate(true)
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else:
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return null
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64
class/character_tool/character_tool.gd
Normal file
64
class/character_tool/character_tool.gd
Normal file
@ -0,0 +1,64 @@
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class_name CharacterTool
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static func get_character_attribute(character_data:Dictionary,attribute_name:String):
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var arr=has_attribute(character_data)
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if arr[0]:
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var attribute_data=arr[1]
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if attribute_data.has(attribute_name):
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return attribute_data[attribute_name]
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else:
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return null
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else:
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return null
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pass
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static func has_attribute(character_data:Dictionary):
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if character_data.has("basic_attribute"):
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return [true,character_data["basic_attribute"]]
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else:
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return [false,null]
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func get_head(character_data:Dictionary):
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pass
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static func cacul_fight_attribute(character_data:Dictionary)->Dictionary:
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var res={}
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var arr=has_attribute(character_data)
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if arr[0]:
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var attribute_data=arr[1]
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#"CON":100,体质
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#"AGI":100,敏捷
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#"INT":100,智力
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#"WIS":100,感知
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#"STR":100,力量
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#"MND":100,意志
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#"LUC":100,幸运
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#"AM":100,魅力
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#体质
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var CON=attribute_data["CON"]
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var AGI=attribute_data["AGI"]
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var INT=attribute_data["INT"]
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var WIS=attribute_data["WIS"]
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var STR=attribute_data["STR"]
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var MND=attribute_data["MND"]
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var LUC=attribute_data["LUC"]
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var AM=attribute_data["AM"]
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res["HP"]=CON*5
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res["SP"]=INT+MND
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res["VIT"]=120
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pass
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return res
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pass
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static func get_skin_now_use_data(character_data:Dictionary)->Dictionary:
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return character_data["character"]["skin"][character_data["character"]["skin_now_use"]]
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static func get_character_name(character_data:Dictionary)->String:
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return character_data["character"]["name"]
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pass
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static func get_initiative_value(character_data:Dictionary)->int:
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var AGI=get_character_attribute(character_data,"AGI")
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return AGI/2+randi_range(-10,10)
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@ -1,12 +1,15 @@
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{
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"card_01":{
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"name":"测试卡01(友方目标)",
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"name":"测试卡01(友方目标回血10)",
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"icon":"?",
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"target_queue":0,
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"cost":0
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"cost":0,
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"triger":{
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}
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},
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"card_02":{
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"name":"测试卡02(不需要目标)",
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"name":"测试卡02(不需要目标,所有人掉20)",
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"icon":"?",
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"cost":1
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@ -1,15 +1,14 @@
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{
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"test_character_01":{
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"character":{
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"name":"朱雀院椿(测试1)",
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"name":"朱雀院椿(测试1,敏捷100)",
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"head":"test_character_tsubaki_head",
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"star":3,
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"skin":[
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{
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"name":"皮肤1",
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"card_face":"test_character_tsubaki",
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"character":"角色图片路径"
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"character":"test_character_tsubaki"
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}
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],
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"skin_now_use":0
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@ -20,45 +19,19 @@
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"sex":0,
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"race":"种族",
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"birthday":"xxxx-xx-xx",
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"introduction":"这是一个介绍",
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"basic_attribute":[
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{
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"name":"体质",
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"value":100,
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},
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{
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"name":"敏捷",
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"value":100,
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},
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{
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"name":"智力",
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"value":100,
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},
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{
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"name":"感知",
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"value":100,
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},
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],
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"fight_attribute":[
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{
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"name":"生命",
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"value":100,
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},
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{
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"name":"精神",
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"value":100,
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},
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{
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"name":"物理攻击",
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"value":100,
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},
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{
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"name":"法术强度",
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"value":100,
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},
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]
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},
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"basic_attribute":{
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"CON":100,
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"AGI":100,
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"INT":100,
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"WIS":100,
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"STR":100,
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"MND":100,
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"LUC":100,
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"AM":100
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},
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"special":[
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{
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"name":"倾国倾城",
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@ -82,18 +55,25 @@
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"name":"某地区",
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"value":100
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}
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]
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],
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"card_as_NPC":[]
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},
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"test_character_02":{
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"character":{
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"name":"朱雀院椿(测试2)",
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"star":3,
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"name":"朱雀院椿(测试2,敏捷50)",
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"head":"test_character_tsubaki_head",
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"star":3,
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"skin":[
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{
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"name":"皮肤1",
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"card_face":"test_character_tsubaki",
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"character":"角色图片路径"
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"character":"test_character_tsubaki"
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}
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],
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"skin_now_use":0
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@ -104,45 +84,19 @@
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"sex":0,
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"race":"种族",
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"birthday":"xxxx-xx-xx",
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"introduction":"这是一个介绍",
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"basic_attribute":[
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{
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"name":"体质",
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"value":100,
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},
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{
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"name":"敏捷",
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"value":100,
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},
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{
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"name":"智力",
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"value":100,
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},
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{
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"name":"感知",
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"value":100,
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},
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],
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"fight_attribute":[
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{
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"name":"生命",
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"value":100,
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},
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{
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"name":"精神",
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"value":100,
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},
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{
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"name":"物理攻击",
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"value":100,
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},
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{
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"name":"法术强度",
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"value":100,
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},
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]
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},
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"basic_attribute":{
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"CON":100,
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"AGI":50,
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"INT":100,
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"WIS":100,
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"STR":100,
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"MND":100,
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"LUC":100,
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"AM":100
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},
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"special":[
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{
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"name":"倾国倾城",
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@ -166,7 +120,9 @@
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"name":"某地区",
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"value":100
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}
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]
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],
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"card_as_NPC":[]
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},
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@ -175,13 +131,11 @@
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"test_character_03":{
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"character":{
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"name":"朱雀院椿(NPC)",
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"name":"朱雀院椿(测试3)",
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"head":"test_character_tsubaki_head",
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"star":3,
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"skin":[
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{
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"name":"皮肤1",
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@ -197,45 +151,18 @@
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"sex":0,
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"race":"种族",
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"birthday":"xxxx-xx-xx",
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"introduction":"这是一个介绍",
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"basic_attribute":[
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{
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"name":"体质",
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"value":100,
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},
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{
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"name":"敏捷",
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"value":100,
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},
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{
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"name":"智力",
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"value":100,
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},
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{
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"name":"感知",
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"value":100,
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},
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],
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"fight_attribute":[
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{
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"name":"生命",
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"value":100,
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},
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{
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"name":"精神",
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"value":100,
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},
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{
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"name":"物理攻击",
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"value":100,
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},
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{
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"name":"法术强度",
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"value":100,
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},
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]
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},
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"basic_attribute":{
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"CON":100,
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"AGI":100,
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"INT":100,
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"WIS":100,
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"STR":100,
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"MND":100,
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"LUC":100,
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},
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"special":[
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{
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"name":"倾国倾城",
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@ -261,87 +188,4 @@
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}
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]
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},
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"test_character_04":{
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"character":{
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"name":"朱雀院椿(测试)",
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"star":3,
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"skin":[
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{
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"name":"皮肤1",
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"card_face":"test_character_tsubaki",
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"character":"角色图片路径"
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}
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],
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"skin_now_use":0
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},
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"basic_mes":{
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"script_category":"剧本类别",
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"place":"地点",
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"sex":0,
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"race":"种族",
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"birthday":"xxxx-xx-xx",
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"introduction":"这是一个介绍",
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"basic_attribute":[
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{
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"name":"体质",
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"value":100,
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},
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{
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"name":"敏捷",
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"value":100,
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},
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{
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"name":"智力",
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"value":100,
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},
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{
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"name":"感知",
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"value":100,
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},
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],
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"fight_attribute":[
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{
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"name":"生命",
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"value":100,
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},
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{
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"name":"精神",
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"value":100,
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},
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{
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"name":"物理攻击",
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"value":100,
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},
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{
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"name":"法术强度",
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"value":100,
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},
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]
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},
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"special":[
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{
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"name":"倾国倾城",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"ability":[
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{
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"name":"武学 LV3",
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"introduction":"鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果鼠标点击显示具体效果"
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}
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],
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"favor":[{
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"name":"姐姐",
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"value":100
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}
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],
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"reputation":[
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{
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"name":"某地区",
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"value":100
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}
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]
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}
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}
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@ -1,5 +1,14 @@
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{
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"测试npc_1":{
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"basic_attribute":{
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"CON":100,
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"AGI":100,
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"INT":100,
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"WIS":100,
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"STR":100,
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"MND":100,
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"LUC":100,
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},
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}
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}
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@ -51,16 +51,21 @@ func move_finished():
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state_machine.send_message("move_finished")
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move_finished_sig.emit()
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pass
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func up():
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z_index=1
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scale_to(scale_multiple)
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func up():
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z_index=basic_index+10
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scale_to(scale_multiple)
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var basic_index:int=0:
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set(val):
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basic_index=val
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down()
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pass
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func down():
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z_index=0
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z_index=basic_index
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scale_to(1)
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func show_big():
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z_index=1
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z_index=basic_index+10
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scale_to(1.5)
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var last_scale_tween:Tween
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func scale_to(sc:float):
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@ -20,6 +20,9 @@ layout_mode = 3
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anchors_preset = 0
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script = ExtResource("1_wc0x3")
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[node name="arrow" parent="." instance=ExtResource("11_gjfgy")]
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texture_num = 20
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[node name="fight_card" parent="." instance=ExtResource("1_nmkht")]
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layout_direction = 1
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layout_mode = 0
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@ -62,8 +65,5 @@ script = ExtResource("9_40m88")
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[node name="discard" type="Node" parent="state_machine"]
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script = ExtResource("12_sl7jh")
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[node name="arrow" parent="." instance=ExtResource("11_gjfgy")]
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texture_num = 20
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[connection signal="mouse_entered" from="fight_card" to="." method="_on_fight_card_mouse_entered"]
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[connection signal="mouse_exited" from="fight_card" to="." method="_on_fight_card_mouse_exited"]
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@ -3,6 +3,7 @@ class_name CardMachine
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const CARD = preload("res://scene/card.tscn")
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var rand_release:float=20
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@export var release_card_pos:Control
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@export var queue_card_distance:float=50
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var distance:float=100
|
||||
var card_arr:Array[Card]=[]
|
||||
var queue_card:Array[Card]=[]
|
||||
@ -40,6 +41,7 @@ func get_card_index(card:Card):
|
||||
return 0
|
||||
func card_queue(card:Card):
|
||||
queue_card.append(card)
|
||||
card.basic_index=queue_card.size()
|
||||
pass
|
||||
#获取释放位置
|
||||
func get_queue_pos()->Vector2:
|
||||
@ -48,8 +50,8 @@ func get_queue_pos()->Vector2:
|
||||
pos=release_card_pos.global_position -self.global_position
|
||||
else:
|
||||
pos=Vector2.ZERO
|
||||
var rand:Vector2=Vector2(randf_range(-rand_release,rand_release),randf_range(-rand_release,rand_release))
|
||||
return pos+rand
|
||||
#var rand:Vector2=Vector2(randf_range(-rand_release,rand_release),randf_range(-rand_release,rand_release))
|
||||
return pos+Vector2(queue_card_distance*queue_card.size(),0)
|
||||
@export var exe_card_pos:Control
|
||||
func get_exe_position():
|
||||
var pos:Vector2
|
||||
|
@ -16,3 +16,10 @@ func exit_state():
|
||||
|
||||
func time_out():
|
||||
pass
|
||||
func process_message(type:String,n):
|
||||
match type:
|
||||
"mouse_enter":
|
||||
get_player().up()
|
||||
"mouse_exit":
|
||||
get_player().down()
|
||||
pass
|
||||
|
@ -6,6 +6,7 @@ func enter_state(n):
|
||||
player.move_to(player.position,player.get_queue_position())
|
||||
init_position=n
|
||||
get_player().open_arrow()
|
||||
get_player().up()
|
||||
func update_state(delta):
|
||||
if Input.is_action_just_released("mouse_left"):
|
||||
var target=get_player().get_select_result()
|
||||
@ -28,6 +29,7 @@ func update_state_phy(delta):
|
||||
pass
|
||||
func exit_state():
|
||||
get_player().close_arrow()
|
||||
get_player().down()
|
||||
pass
|
||||
|
||||
func time_out():
|
||||
|
@ -30,7 +30,7 @@ func update_state(delta):
|
||||
func update_state_phy(delta):
|
||||
pass
|
||||
func exit_state():
|
||||
|
||||
get_player().down()
|
||||
pass
|
||||
|
||||
func time_out():
|
||||
|
@ -1,18 +1,26 @@
|
||||
extends Control
|
||||
class_name FightScene
|
||||
var user:FightCharacterCard
|
||||
##角色节点的引用队列
|
||||
|
||||
var character_arr:Array[FightCharacterCard]=[]
|
||||
var enermy_arr:Array[FightEnermyCard]=[]
|
||||
var extract_card_arr:Array=[]
|
||||
var hand_card_arr:Array=[]
|
||||
var left_card_arr:Array=[]
|
||||
var extract_num:int=5
|
||||
const FIGHT_CHARACTER_CARD = preload("res://scene/fight_character_card.tscn")
|
||||
const FIGHT_ENERMY_CARD = preload("res://scene/fight_enermy_card.tscn")
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
Global.now_fight_scene=self
|
||||
extract_card_arr=Global.get_all_card()
|
||||
extract_card(extract_num)
|
||||
add_user(Global.get_character_data("test_character_01"))
|
||||
add_character(Global.get_character_data("test_character_01"))
|
||||
add_enermy(Global.get_character_data("test_character_01"))
|
||||
add_enermy(Global.get_character_data("test_character_02"))
|
||||
pass # Replace with function body.
|
||||
##抽牌
|
||||
func extract_card(num:int):
|
||||
if extract_card_arr.size()<num:
|
||||
refresh_card()
|
||||
@ -25,21 +33,51 @@ func extract_card(num:int):
|
||||
hand_card_arr.append(id)
|
||||
%card_machine.add_card(id,1)
|
||||
pass
|
||||
##洗牌
|
||||
func refresh_card():
|
||||
extract_card_arr.append_array(left_card_arr.duplicate())
|
||||
left_card_arr.clear()
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
##释放队列决定后开始回合
|
||||
func start_turn():
|
||||
left_card_arr.append_array(hand_card_arr.duplicate())
|
||||
hand_card_arr.clear()
|
||||
|
||||
await %card_machine.exe_queue()
|
||||
var sort_unit=get_sort_all_unit()
|
||||
for i in sort_unit:
|
||||
if i[0]!=user:
|
||||
await i[0].atk()
|
||||
else:
|
||||
await %card_machine.exe_queue()
|
||||
|
||||
extract_card(extract_num)
|
||||
%end_select.show()
|
||||
pass
|
||||
##添加友方角色(非玩家)
|
||||
func add_character(character_data:Dictionary):
|
||||
var new_character=FIGHT_CHARACTER_CARD.instantiate()
|
||||
%character_card_add_pos.add_child(new_character)
|
||||
new_character.set_data(character_data)
|
||||
character_arr.append(new_character)
|
||||
pass
|
||||
##添加敌方角色
|
||||
func add_enermy(character_data:Dictionary):
|
||||
var new_character=FIGHT_ENERMY_CARD.instantiate()
|
||||
%enermy_card_add_pos.add_child(new_character)
|
||||
new_character.set_data(character_data)
|
||||
enermy_arr.append(new_character)
|
||||
pass
|
||||
##设置玩家
|
||||
func add_user(character_data:Dictionary):
|
||||
if user!=null:
|
||||
if is_instance_valid(user):
|
||||
user.queue_free()
|
||||
user=null
|
||||
var new_character=FIGHT_CHARACTER_CARD.instantiate()
|
||||
%character_card_add_pos.add_child(new_character)
|
||||
new_character.set_data(character_data)
|
||||
user=new_character
|
||||
|
||||
func _on_tool_button_pressed() -> void:
|
||||
pass # Replace with function body.
|
||||
@ -49,3 +87,32 @@ func _on_end_select_pressed() -> void:
|
||||
%end_select.hide()
|
||||
start_turn()
|
||||
pass # Replace with function body.
|
||||
|
||||
func get_all_character():
|
||||
return character_arr.duplicate()
|
||||
func get_all_enermy():
|
||||
return enermy_arr.duplicate()
|
||||
func get_all_unit():
|
||||
var unit_arr:Array=[]
|
||||
unit_arr.append_array(get_all_character())
|
||||
unit_arr.append_array(get_all_enermy())
|
||||
unit_arr.append(user)
|
||||
return unit_arr
|
||||
func sort(a,b)->bool:
|
||||
if a[1]<b[1]:
|
||||
return false
|
||||
else:
|
||||
return true
|
||||
|
||||
|
||||
|
||||
pass
|
||||
func get_sort_all_unit():
|
||||
var all_unit=get_all_unit()
|
||||
var sort_arr:Array=[]
|
||||
for i in all_unit:
|
||||
var new_arr=[i,i.cacul_initiative_value()]
|
||||
sort_arr.append(new_arr)
|
||||
sort_arr.sort_custom(sort)
|
||||
return sort_arr
|
||||
pass
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://sn3v7t7xjr1o"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://sn3v7t7xjr1o"]
|
||||
|
||||
[ext_resource type="Script" path="res://scene/fight.gd" id="1_1e3ie"]
|
||||
[ext_resource type="Texture2D" uid="uid://b1wfklbrwhh3y" path="res://res/ui/ui_025_adventure_mode/tuceng349.png" id="1_08haj"]
|
||||
@ -6,45 +6,6 @@
|
||||
[ext_resource type="Texture2D" uid="uid://se3j07m0mm5p" path="res://res/ui/ui_026_fight/kaishizhandou.png" id="4_3x8hl"]
|
||||
[ext_resource type="PackedScene" uid="uid://b6t1mn3dd73ox" path="res://scene/card_state_machine/card_machine.tscn" id="4_i7vc5"]
|
||||
[ext_resource type="PackedScene" uid="uid://bdlo2wn4qnygv" path="res://scene/tool/tool_button.tscn" id="5_cxbtq"]
|
||||
[ext_resource type="PackedScene" uid="uid://braadtw2q0x6u" path="res://scene/fight_character_card.tscn" id="6_5ixhk"]
|
||||
[ext_resource type="Shader" path="res://res/shader/stroke.gdshader" id="6_no4k5"]
|
||||
[ext_resource type="PackedScene" uid="uid://dd4387syao6lj" path="res://scene/fight_enermy_card.tscn" id="7_fjnhq"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_hr0jf"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("6_no4k5")
|
||||
shader_parameter/color = Color(0, 0, 0, 0.996078)
|
||||
shader_parameter/width = 0.0
|
||||
shader_parameter/pattern = 0
|
||||
shader_parameter/inside = false
|
||||
shader_parameter/add_margins = true
|
||||
shader_parameter/number_of_images = Vector2(1, 1)
|
||||
shader_parameter/open_flashing = false
|
||||
shader_parameter/flashing_color = Color(0.851769, 0.851769, 0.851769, 1)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ey3i6"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("6_no4k5")
|
||||
shader_parameter/color = Color(0, 0, 0, 0.996078)
|
||||
shader_parameter/width = 0.0
|
||||
shader_parameter/pattern = 0
|
||||
shader_parameter/inside = false
|
||||
shader_parameter/add_margins = true
|
||||
shader_parameter/number_of_images = Vector2(1, 1)
|
||||
shader_parameter/open_flashing = false
|
||||
shader_parameter/flashing_color = Color(0.851769, 0.851769, 0.851769, 1)
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_n2ued"]
|
||||
resource_local_to_scene = true
|
||||
shader = ExtResource("6_no4k5")
|
||||
shader_parameter/color = Color(0, 0, 0, 1)
|
||||
shader_parameter/width = 0.0
|
||||
shader_parameter/pattern = 0
|
||||
shader_parameter/inside = false
|
||||
shader_parameter/add_margins = true
|
||||
shader_parameter/number_of_images = Vector2(1, 1)
|
||||
shader_parameter/open_flashing = null
|
||||
shader_parameter/flashing_color = Color(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_246ik"]
|
||||
texture = ExtResource("1_yh6pq")
|
||||
@ -73,22 +34,24 @@ texture = ExtResource("1_08haj")
|
||||
expand_mode = 1
|
||||
stretch_mode = 6
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="."]
|
||||
layout_mode = 0
|
||||
anchor_left = 0.409896
|
||||
anchor_top = 0.237963
|
||||
anchor_right = 0.613542
|
||||
anchor_bottom = 0.337037
|
||||
offset_right = -351.0
|
||||
offset_bottom = -67.0
|
||||
[node name="end_select" type="TextureRect" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.847917
|
||||
anchor_top = 0.785185
|
||||
anchor_right = 0.957812
|
||||
anchor_bottom = 0.844444
|
||||
texture = ExtResource("4_3x8hl")
|
||||
expand_mode = 2
|
||||
stretch_mode = 4
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="end_select" parent="TextureRect" instance=ExtResource("5_cxbtq")]
|
||||
unique_name_in_owner = true
|
||||
[node name="end_select" parent="end_select" instance=ExtResource("5_cxbtq")]
|
||||
layout_mode = 1
|
||||
|
||||
[node name="character_card_add_pos" type="HBoxContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.0260417
|
||||
@ -98,15 +61,8 @@ anchor_bottom = 0.686111
|
||||
theme_override_constants/separation = 20
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="fight_character_card" parent="character_card_add_pos" instance=ExtResource("6_5ixhk")]
|
||||
material = SubResource("ShaderMaterial_hr0jf")
|
||||
layout_mode = 2
|
||||
|
||||
[node name="fight_character_card2" parent="character_card_add_pos" instance=ExtResource("6_5ixhk")]
|
||||
material = SubResource("ShaderMaterial_ey3i6")
|
||||
layout_mode = 2
|
||||
|
||||
[node name="enermy_card_add_pos" type="HBoxContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.0260417
|
||||
@ -116,10 +72,6 @@ theme_override_constants/separation = 20
|
||||
alignment = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="fight_enermy_card" parent="enermy_card_add_pos" instance=ExtResource("7_fjnhq")]
|
||||
material = SubResource("ShaderMaterial_n2ued")
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
@ -149,21 +101,21 @@ layout_mode = 1
|
||||
|
||||
[node name="release_mark" type="Control" parent="."]
|
||||
layout_mode = 1
|
||||
anchor_left = 0.059375
|
||||
anchor_left = 0.04375
|
||||
anchor_top = 0.337037
|
||||
anchor_right = 0.0802083
|
||||
anchor_right = 0.0645833
|
||||
anchor_bottom = 0.374074
|
||||
grow_vertical = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="exe_mark" type="Control" parent="."]
|
||||
layout_mode = 1
|
||||
anchor_left = 0.755208
|
||||
anchor_top = 0.39537
|
||||
anchor_right = 0.776042
|
||||
anchor_bottom = 0.432407
|
||||
anchor_left = 0.471875
|
||||
anchor_top = 0.337037
|
||||
anchor_right = 0.492709
|
||||
anchor_bottom = 0.374074
|
||||
grow_vertical = 2
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[connection signal="pressed" from="TextureRect/end_select" to="." method="_on_end_select_pressed"]
|
||||
[connection signal="pressed" from="end_select/end_select" to="." method="_on_end_select_pressed"]
|
||||
[connection signal="pressed" from="Label/ToolButton" to="." method="_on_tool_button_pressed"]
|
||||
|
@ -2,7 +2,53 @@ extends TextureRect
|
||||
class_name FightCharacterCard
|
||||
@onready var n: Label = $TextureRect/n
|
||||
@onready var icon: TextureRect = $TextureRect/TextureRect2/icon
|
||||
var data:Dictionary
|
||||
var fight_data:Dictionary
|
||||
var HP_max:int=100:
|
||||
set(val):
|
||||
HP_max=val
|
||||
%HP_bar.max_value=val
|
||||
%HP_label.text=str(HP)+"/"+str(val)
|
||||
var HP:int=100:
|
||||
set(val):
|
||||
HP=val
|
||||
%HP_bar.value=val
|
||||
%HP_label.text=str(val)+"/"+str(HP_max)
|
||||
var SP_max:int=100:
|
||||
set(val):
|
||||
SP_max=val
|
||||
%SP_bar.max_value=val
|
||||
%SP_label.text=str(SP)+"/"+str(val)
|
||||
var SP:int=100:
|
||||
set(val):
|
||||
SP=val
|
||||
%SP_bar.value=val
|
||||
%SP_label.text=str(val)+"/"+str(SP_max)
|
||||
var VIT_max:int=100:
|
||||
set(val):
|
||||
VIT_max=val
|
||||
%VIT_bar.max_value=val
|
||||
%VIT_label.text=str(VIT)+"/"+str(val)
|
||||
var VIT:int=100:
|
||||
set(val):
|
||||
VIT=val
|
||||
%VIT_bar.value=val
|
||||
%VIT_label.text=str(val)+"/"+str(VIT_max)
|
||||
func _ready() -> void:
|
||||
set_data(Global.get_character_data("test_character_01"))
|
||||
|
||||
func set_data(_data:Dictionary):
|
||||
data=_data
|
||||
icon.texture=Global.get_texture(CharacterTool.get_skin_now_use_data(data)["card_face"])
|
||||
n.text=CharacterTool.get_character_name(data)
|
||||
fight_data=CharacterTool.cacul_fight_attribute(data)
|
||||
HP_max=fight_data["HP"]
|
||||
HP=HP_max
|
||||
SP_max=fight_data["SP"]
|
||||
SP=SP_max
|
||||
VIT_max=fight_data["VIT"]
|
||||
VIT=VIT_max
|
||||
pass
|
||||
|
||||
func _on_area_2d_area_entered(area: Area2D) -> void:
|
||||
material.set_shader_parameter("width",10)
|
||||
@ -12,3 +58,10 @@ func _on_area_2d_area_entered(area: Area2D) -> void:
|
||||
func _on_area_2d_area_exited(area: Area2D) -> void:
|
||||
material.set_shader_parameter("width",0)
|
||||
pass # Replace with function body.
|
||||
func cacul_initiative_value()->int:
|
||||
return CharacterTool.get_initiative_value(data)
|
||||
func atk():
|
||||
%turn_flag.show()
|
||||
await get_tree().create_timer(1).timeout
|
||||
%turn_flag.hide()
|
||||
|
||||
|
@ -98,7 +98,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer"]
|
||||
[node name="HP_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -107,7 +108,8 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("5_mey8u")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/TextureProgressBar"]
|
||||
[node name="HP_label" type="Label" parent="VBoxContainer/HBoxContainer/HP_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -118,6 +120,17 @@ text = "999/999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer/HP_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_wx32q")
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
@ -131,7 +144,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer2"]
|
||||
[node name="SP_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -140,7 +154,19 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("6_j0vci")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2/TextureProgressBar"]
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer2/SP_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_wx32q")
|
||||
|
||||
[node name="SP_label" type="Label" parent="VBoxContainer/HBoxContainer2/SP_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -164,7 +190,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer3"]
|
||||
[node name="VIT_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer3"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -173,7 +200,19 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("7_wx32q")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer3/TextureProgressBar"]
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer3/VIT_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_wx32q")
|
||||
|
||||
[node name="VIT_label" type="Label" parent="VBoxContainer/HBoxContainer3/VIT_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -190,5 +229,20 @@ vertical_alignment = 1
|
||||
position = Vector2(224.5, 124)
|
||||
shape = SubResource("RectangleShape2D_oitb8")
|
||||
|
||||
[node name="turn_flag" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 100
|
||||
text = "回合中"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
|
||||
[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]
|
||||
|
@ -1,13 +1,54 @@
|
||||
extends TextureRect
|
||||
|
||||
class_name FightEnermyCard
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
@onready var icon: TextureRect = $TextureRect/TextureRect2/icon
|
||||
@onready var n: Label = $TextureRect/n
|
||||
var data:Dictionary
|
||||
var fight_data:Dictionary
|
||||
var HP_max:int=100:
|
||||
set(val):
|
||||
HP_max=val
|
||||
%HP_bar.max_value=val
|
||||
%HP_label.text=str(HP)+"/"+str(val)
|
||||
var HP:int=100:
|
||||
set(val):
|
||||
HP=val
|
||||
%HP_bar.value=val
|
||||
%HP_label.text=str(val)+"/"+str(HP_max)
|
||||
var SP_max:int=100:
|
||||
set(val):
|
||||
SP_max=val
|
||||
%SP_bar.max_value=val
|
||||
%SP_label.text=str(SP)+"/"+str(val)
|
||||
var SP:int=100:
|
||||
set(val):
|
||||
SP=val
|
||||
%SP_bar.value=val
|
||||
%SP_label.text=str(val)+"/"+str(SP_max)
|
||||
var VIT_max:int=100:
|
||||
set(val):
|
||||
VIT_max=val
|
||||
%VIT_bar.max_value=val
|
||||
%VIT_label.text=str(VIT)+"/"+str(val)
|
||||
var VIT:int=100:
|
||||
set(val):
|
||||
VIT=val
|
||||
%VIT_bar.value=val
|
||||
%VIT_label.text=str(val)+"/"+str(VIT_max)
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
set_data(Global.get_character_data("test_character_01"))
|
||||
|
||||
func set_data(_data:Dictionary):
|
||||
data=_data
|
||||
icon.texture=Global.get_texture(CharacterTool.get_skin_now_use_data(data)["card_face"])
|
||||
n.text=CharacterTool.get_character_name(data)
|
||||
fight_data=CharacterTool.cacul_fight_attribute(data)
|
||||
HP_max=fight_data["HP"]
|
||||
HP=HP_max
|
||||
SP_max=fight_data["SP"]
|
||||
SP=SP_max
|
||||
VIT_max=fight_data["VIT"]
|
||||
VIT=VIT_max
|
||||
pass
|
||||
|
||||
func _on_area_2d_area_entered(area: Area2D) -> void:
|
||||
@ -18,3 +59,9 @@ func _on_area_2d_area_entered(area: Area2D) -> void:
|
||||
func _on_area_2d_area_exited(area: Area2D) -> void:
|
||||
material.set_shader_parameter("width",0)
|
||||
pass # Replace with function body.
|
||||
func cacul_initiative_value()->int:
|
||||
return CharacterTool.get_initiative_value(data)
|
||||
func atk():
|
||||
%turn_flag.show()
|
||||
await get_tree().create_timer(1).timeout
|
||||
%turn_flag.hide()
|
||||
|
@ -58,7 +58,7 @@ grow_vertical = 2
|
||||
texture = ExtResource("3_s8rrj")
|
||||
flip_h = true
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="TextureRect/TextureRect2"]
|
||||
[node name="icon" type="TextureRect" parent="TextureRect/TextureRect2"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -69,7 +69,7 @@ texture = ExtResource("4_u7od8")
|
||||
expand_mode = 1
|
||||
stretch_mode = 6
|
||||
|
||||
[node name="Label" type="Label" parent="TextureRect"]
|
||||
[node name="n" type="Label" parent="TextureRect"]
|
||||
layout_mode = 0
|
||||
anchor_top = 0.884
|
||||
anchor_right = 1.0
|
||||
@ -100,7 +100,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer"]
|
||||
[node name="HP_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -109,7 +110,8 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("5_0j5x7")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer/TextureProgressBar"]
|
||||
[node name="HP_label" type="Label" parent="VBoxContainer/HBoxContainer/HP_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -120,6 +122,17 @@ text = "999/999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer/HP_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_4wsqq")
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
@ -133,7 +146,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer2"]
|
||||
[node name="SP_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -142,7 +156,8 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("6_x31v6")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2/TextureProgressBar"]
|
||||
[node name="SP_label" type="Label" parent="VBoxContainer/HBoxContainer2/SP_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -153,6 +168,17 @@ text = "999/999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer2/SP_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_4wsqq")
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
@ -166,7 +192,8 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
justification_flags = 162
|
||||
|
||||
[node name="TextureProgressBar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer3"]
|
||||
[node name="VIT_bar" type="TextureProgressBar" parent="VBoxContainer/HBoxContainer3"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(176, 32)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
@ -175,7 +202,8 @@ value = 100.0
|
||||
nine_patch_stretch = true
|
||||
texture_progress = ExtResource("7_4wsqq")
|
||||
|
||||
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer3/TextureProgressBar"]
|
||||
[node name="VIT_label" type="Label" parent="VBoxContainer/HBoxContainer3/VIT_bar"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -186,6 +214,17 @@ text = "999/999"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="back" type="TextureRect" parent="VBoxContainer/HBoxContainer3/VIT_bar"]
|
||||
modulate = Color(0, 0, 0, 1)
|
||||
show_behind_parent = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("7_4wsqq")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
collision_layer = 2
|
||||
collision_mask = 2
|
||||
@ -194,5 +233,20 @@ collision_mask = 2
|
||||
position = Vector2(226.5, 125.5)
|
||||
shape = SubResource("RectangleShape2D_ut4q5")
|
||||
|
||||
[node name="turn_flag" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_colors/font_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 100
|
||||
text = "回合中"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[connection signal="area_entered" from="Area2D" to="." method="_on_area_2d_area_entered"]
|
||||
[connection signal="area_exited" from="Area2D" to="." method="_on_area_2d_area_exited"]
|
||||
|
Loading…
Reference in New Issue
Block a user