9.30下午
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b676a7622e
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776e538ab0
@ -178,7 +178,18 @@ func get_all_equip_index_and_data_in_bag()->Array:
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data_arr.append(item[i])
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res=[ind_arr,data_arr]
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return res
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#返回一个长度为2的数组,第一个数组存储的item中技能的index,另一个是对应的item_data
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func get_all_skill_index_and_data_in_bag()->Array:
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var item:Array=now_game_data["item"].duplicate(true)
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var res:Array=[]
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var ind_arr:Array=[]
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var data_arr:Array=[]
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for i in item.size():
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if is_item_a_skill(item[i]):
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ind_arr.append(i)
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data_arr.append(item[i])
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res=[ind_arr,data_arr]
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return res
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#判断item是否为一个装备(暂时将武器除外)
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func is_item_a_equip(item_data:Dictionary)->bool:
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@ -189,6 +200,17 @@ func is_item_a_equip(item_data:Dictionary)->bool:
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return true
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else:
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return false
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#判断item是否为一个技能
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func is_item_a_skill(item_data:Dictionary):
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if not item_data.has("type"):
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return false
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var type:int=item_data["type"]
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if type ==6:
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return true
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else:
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return false
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#改变当前角色使用的装备页
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func change_character_equip_now_use(page:int):
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print(page)
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@ -196,7 +218,23 @@ func change_character_equip_now_use(page:int):
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#获取当前使用装备页数
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func get_character_page_now_use()->int:
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return CharacterTool.get_character_equip_now_use_page(now_game_data["character_data"])
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#将角色第ind个技能卡移除,放入背包
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func remove_skill_card_ind_to_bag(ind:int):
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var now_character_data:Dictionary=now_game_data["character_data"]
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var left=CharacterTool.remove_skill_index(now_character_data,ind)
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if left!=null:
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add_item_to_bag(left)
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#将背包中序列为ind的技能卡装备到角色
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func add_sill_card_from_bag_to_character(ind:int):
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var item_data=now_game_data["item"][ind]
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if is_item_a_skill(item_data):
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var res=CharacterTool.add_skill_card(now_game_data["character_data"],item_data)
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if res:
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decrease_item_num_index(ind)
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#获取当前角色的所有技能
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func get_now_character_skill():
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var character_data=now_game_data["character_data"]
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return CharacterTool.get_character_skill_all(character_data)
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##当前数据
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var now_game_data:Dictionary={
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"character_data":{
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@ -231,6 +269,19 @@ func delete_card(card_id:String)->bool:
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else:
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now_game_data["card_in_bag"].pop_at(ind)
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return true
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var now_fight_enermy_data:Array=[]
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var now_fight_friend_data:Array=[]
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func fight(data:Dictionary):
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if data.has("friend"):
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now_fight_friend_data=data["friend"]
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now_fight_enermy_data
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SceneManager.change_scene_to("res://scene/fight.tscn")
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pass
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#使用卡牌,character为使用者,target为目标,card_data为使用的卡牌数据
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func use_card(card_data:Dictionary,user=null,target=null):
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print("执行了卡牌:\n"+str(card_data)+"\n目标"+str(target))
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@ -295,7 +346,8 @@ var triger:Dictionary={
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"change_choice":func(data):now_game_flow.event_panel.change_choice(data),
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"increase_health":func (data):now_game_data.health-=data,
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"end_event":func(data):now_game_flow.event_panel.hide(),
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"flow_time":func (data):flow_time(data)
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"flow_time":func (data):flow_time(data),
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"fight":func (data):fight(data)
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}
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#使用事件触发器
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func call_triger(triger_type:String,data):
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@ -119,7 +119,7 @@ static func get_name_by_attribute_key(key:String)->String:
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#对角色json加载后进行预处理
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static func pre_process_character_data(character_data:Dictionary)->Dictionary:
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var res:Dictionary=character_data.duplicate(true)
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#添加三页装备为null
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#_添加三页装备为null
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#每页顺序默认是饰品1,饰品2,饰品3,饰品4,手部1,手部2,头部,身体
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#共八个
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res["equip"]=[
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@ -128,7 +128,9 @@ static func pre_process_character_data(character_data:Dictionary)->Dictionary:
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[null,null,null,null,null,null,null,null,]
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]
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res["now_use_equip"]=0
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#技能
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res["skill"]=[]
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#道具
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res["prop"]=[]
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return res
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@ -155,3 +157,38 @@ static func change_character_equip_now_use(character_data:Dictionary,page:int):
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#获取角色当前使用的装备页数
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static func get_character_equip_now_use_page(character_data:Dictionary)->int:
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return int(character_data["now_use_equip"])
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#移除第ind个技能卡,返回被移除的技能卡数据
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static func remove_skill_index(character_data:Dictionary,ind:int):
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var data
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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if skill_arr is Array and skill_arr.size()>ind:
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data=skill_arr[ind]
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skill_arr.pop_at(ind)
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return data
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#根据id移除技能卡(仅仅移除第一个)
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static func remove_skill_id(character_data:Dictionary,id:String):
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var data
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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if skill_arr is Array:
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for i in skill_arr.size():
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if skill_arr[i]["id"]==id:
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data=skill_arr[i].duplicate(true)
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skill_arr.pop_at(i)
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break
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return data
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#向角色添加技能卡(bool为添加成功与否的标志,如果以后角色需要限制技能卡装备数量上限更改此处)
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static func add_skill_card(character_data:Dictionary,skill_data:Dictionary)->bool:
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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skill_arr.append(skill_data.duplicate(true))
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return true
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else:
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return false
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#获取角色的技能序列
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static func get_character_skill_all(character_data:Dictionary):
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if character_data.has("skill"):
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var skill_arr:Array=character_data["skill"]
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return skill_arr.duplicate(true)
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@ -36,7 +36,7 @@
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"data":"test_character"
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}
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]
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},
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},
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{
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"name":"改变描述文本",
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"triger":[{
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@ -62,5 +62,31 @@
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]
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}
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]
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}
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},
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"event_03":{
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"name":"测试事件3",
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"texture":"test_scene",
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"text":"这是一个测试战斗的事件",
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"choice":[
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{
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"name":"战斗",
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"triger":[{
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"type":"fight",
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"data":{
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"enermy":["test_character_01"],
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"friend":[]
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}
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}
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]
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},
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{
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"name":"结束",
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"triger":[{
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"type":"end_event",
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"data":""
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},
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]
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}
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]
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},
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}
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@ -71,6 +71,19 @@
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"price":100,
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"quality":0,
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"name":"绷带",
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"introduction":"用于测试的道具,并没有什么用",
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"material":{
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}
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},
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"item_07":{
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"type":6,
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"allow_merge":false,
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"price":100,
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"quality":0,
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"name":"测试技能",
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"texture":"knife",
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"introduction":"用于测试的技能,并没有什么用",
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"material":{
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}
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@ -11,6 +11,10 @@
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{
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"name":"测试场景事件",
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"event":"event_02"
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},
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{
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"name":"战斗测试",
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"event":"event_03"
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}
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],
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"linked_scene":[{
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@ -20,19 +20,41 @@
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},
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"script_002":{
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"name":"测试剧本002",
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"texture":"texture_test",
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"side_texture":"test_scene",
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"name":"测试剧本001",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":0
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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"script_003":{
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"name":"测试剧本003",
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"texture":"texture_test",
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"side_texture":"test_scene",
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"name":"测试剧本001",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":1
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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"script_004":{
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@ -40,31 +62,18 @@
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":1
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},
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"script_005":{
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"name":"测试剧本001",
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"texture":"texture_test",
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"side_texture":"test_scene",
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"introduction":"这是一个测试剧本",
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"type":2
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},
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"script_006":{
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"name":"测试剧本001",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":2
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},
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"script_007":{
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"name":"测试剧本001",
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"texture":"texture_test",
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"side_texture":"test_scene",
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"introduction":"这是一个测试剧本",
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"type":3
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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"script_008":{
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@ -72,7 +81,18 @@
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":3
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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}
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@ -5,6 +5,11 @@ const SELECTED = preload("res://res/ui/ui_005_basic_message/selected.tres")
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const BASIC_MES_SKIN_CARD = preload("res://scene/basic_mes_skin_card.tscn")
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const START_CONFIG_MES = preload("res://scene/start_config_mes.tscn")
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const BAG_SIDE_CARD = preload("res://scene/bag_side_card.tscn")
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const SKILL_CONFIG_CARD_DOWN = preload("res://scene/skill_config_card_down.tscn")
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const SKILL_CONFIG_CARD_UP = preload("res://scene/skill_config_card_up.tscn")
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var data:Dictionary
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##当前是在游戏外编辑还是在游戏内编辑
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@export var is_in_game:bool=false
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@ -158,9 +163,43 @@ func init_from_data():
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for i in equipment_group.size():
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equipment_group[i].page=now_character_use_equip_page
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equipment_group[i].set_data(now_use_equip_data_arr[i])
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#技能配置
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if is_in_game:
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for i in %skill_config_card_up_add_pos.get_children():
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i.queue_free()
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for i in %skill_config_card_down_add_pos.get_children():
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i.queue_free()
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var character_skill:Array=Global.get_now_character_skill()
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var bag=Global.get_all_skill_index_and_data_in_bag()
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var bag_index:Array=bag[0]
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var bag_skill_data:Array=bag[1]
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for i in character_skill.size():
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var new_card=SKILL_CONFIG_CARD_UP.instantiate()
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%skill_config_card_up_add_pos.add_child(new_card)
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new_card.click.connect(card_up_click.bind(i))
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new_card.set_data(character_skill[i])
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for i in bag_skill_data.size():
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var new_card=SKILL_CONFIG_CARD_DOWN.instantiate()
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%skill_config_card_down_add_pos.add_child(new_card)
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new_card.click.connect(card_down_click.bind(bag_index[i]))
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new_card.set_data(bag_skill_data[i])
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pass
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pass
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#角色装备技能被点击触发
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func card_up_click(ind:int):
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Global.remove_skill_card_ind_to_bag(ind)
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fresh()
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pass
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#背包技能被点击触发
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func card_down_click(ind:int):
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Global.add_sill_card_from_bag_to_character(ind)
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fresh()
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pass
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#开局按钮被点击触发
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func start_config_mes_click(mes:StartConfigMes,ind:int):
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now_selected_mes.state=0
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mes.state=1
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@ -204,7 +243,6 @@ func selected(ind:int):
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func _ready() -> void:
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#Global.set_now_character("test_character_01")
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##向背包中添加物品
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#Global.add_item_to_bag(Global.get_item_data("item_01"))
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#Global.add_item_to_bag(Global.get_item_data("item_02"))
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@ -231,19 +269,32 @@ func _ready() -> void:
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#Global.add_item_to_bag(Global.get_item_data("item_03"))
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#Global.add_item_to_bag(Global.get_item_data("item_04"))
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#Global.add_item_to_bag(Global.get_item_data("item_05"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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Global.add_item_to_bag(Global.get_item_data("item_07"))
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if is_in_game:
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$VBoxContainer/TextureRect/HBoxContainer/Button6.hide()
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$VBoxContainer/TextureRect/HBoxContainer/Button4.show()
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$VBoxContainer/TextureRect/HBoxContainer/Button5.show()
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else:
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$VBoxContainer/TextureRect/HBoxContainer/Button6.show()
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$VBoxContainer/TextureRect/HBoxContainer/Button4.hide()
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$VBoxContainer/TextureRect/HBoxContainer/Button5.hide()
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pass
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#data=Global.get_character_data("test_character_01")
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for i in equipment_group:
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i.fresh.connect(fresh)
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#init_from_data()
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Global.set_now_character("test_character_01")
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data=Global.get_now_character_data()
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init_from_data()
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connect_button()
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func _on_back_button_pressed() -> void:
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@ -346,12 +346,11 @@ layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 939.0
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theme_override_styles/panel = SubResource("StyleBoxEmpty_81i7t")
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current_tab = 4
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current_tab = 0
|
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clip_tabs = false
|
||||
tabs_visible = false
|
||||
|
||||
[node name="basic_mes" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_right = 19
|
||||
theme_override_constants/margin_bottom = 43
|
||||
@ -1919,6 +1918,7 @@ texture = NodePath("../TextureRect")
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="skill_config" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 54
|
||||
theme_override_constants/margin_top = 8
|
||||
|
@ -98,3 +98,10 @@ func _on_map_pressed() -> void:
|
||||
map.show()
|
||||
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
func _on_head_btn_pressed() -> void:
|
||||
%basic_mes.data=Global.get_now_character_data()
|
||||
%basic_mes.init_from_data()
|
||||
%basic_mes.show()
|
||||
pass # Replace with function body.
|
||||
|
@ -175,7 +175,7 @@ texture = ExtResource("7_xk2ne")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="ToolButton" parent="hbox/TextureRect" instance=ExtResource("8_q6ple")]
|
||||
[node name="head_btn" parent="hbox/TextureRect" instance=ExtResource("8_q6ple")]
|
||||
layout_mode = 1
|
||||
|
||||
[node name="TextureRect2" type="TextureRect" parent="hbox"]
|
||||
@ -439,7 +439,10 @@ visible = false
|
||||
layout_mode = 1
|
||||
|
||||
[node name="basic_mes" parent="." instance=ExtResource("19_xvka5")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
is_in_game = true
|
||||
|
||||
[connection signal="pressed" from="hbox/TextureRect/head_btn" to="." method="_on_head_btn_pressed"]
|
||||
[connection signal="pressed" from="HBoxContainer/TextureRect3/map" to="." method="_on_map_pressed"]
|
||||
|
@ -1,11 +1,16 @@
|
||||
extends TextureRect
|
||||
|
||||
signal click
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var data:Dictionary
|
||||
|
||||
func set_data(_data:Dictionary):
|
||||
|
||||
data=_data
|
||||
%face.texture=Global.get_texture(data["texture"])
|
||||
%name.text=data["name"]
|
||||
%introduction.text=data["introduction"]
|
||||
|
||||
func _on_tool_button_pressed() -> void:
|
||||
click.emit()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://bui33cht0ni46"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bui33cht0ni46"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_nuikj"]
|
||||
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_n1i8g"]
|
||||
[ext_resource type="Script" path="res://scene/skill_config_card_down.gd" id="2_y5jpa"]
|
||||
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_2p0oi"]
|
||||
[ext_resource type="PackedScene" uid="uid://bdlo2wn4qnygv" path="res://scene/tool/tool_button.tscn" id="5_q5g5g"]
|
||||
|
||||
[node name="skill_config_card_down" type="TextureRect"]
|
||||
custom_minimum_size = Vector2(252, 336)
|
||||
@ -30,7 +31,8 @@ texture = ExtResource("2_n1i8g")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="TextureRect"]
|
||||
[node name="face" type="TextureRect" parent="TextureRect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -39,9 +41,10 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("3_2p0oi")
|
||||
expand_mode = 1
|
||||
stretch_mode = 6
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
[node name="name" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
anchor_left = 0.130952
|
||||
anchor_top = 0.107143
|
||||
@ -56,14 +59,21 @@ horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="Label2" type="Label" parent="."]
|
||||
[node name="introduction" type="Label" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 10.0
|
||||
offset_top = 86.0
|
||||
offset_right = 243.0
|
||||
offset_bottom = 298.0
|
||||
anchor_left = 0.0396825
|
||||
anchor_top = 0.255952
|
||||
anchor_right = 0.964286
|
||||
anchor_bottom = 0.886905
|
||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 21
|
||||
text = "技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍"
|
||||
autowrap_mode = 3
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[node name="ToolButton" parent="." instance=ExtResource("5_q5g5g")]
|
||||
layout_mode = 1
|
||||
|
||||
[connection signal="pressed" from="ToolButton" to="." method="_on_tool_button_pressed"]
|
||||
|
@ -1,11 +1,15 @@
|
||||
extends TextureRect
|
||||
|
||||
signal click
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
var data:Dictionary
|
||||
|
||||
func set_data(_data:Dictionary):
|
||||
|
||||
data=_data
|
||||
%face.texture=Global.get_texture(data["texture"])
|
||||
|
||||
|
||||
func _on_tool_button_pressed() -> void:
|
||||
click.emit()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cg3ahgbl85d65"]
|
||||
[gd_scene load_steps=6 format=3 uid="uid://cg3ahgbl85d65"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_egy6w"]
|
||||
[ext_resource type="Script" path="res://scene/skill_config_card_up.gd" id="2_usnbp"]
|
||||
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_ykdl0"]
|
||||
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_6l4j1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bdlo2wn4qnygv" path="res://scene/tool/tool_button.tscn" id="5_jq85w"]
|
||||
|
||||
[node name="skill_config_card_up" type="TextureRect"]
|
||||
custom_minimum_size = Vector2(178, 238)
|
||||
@ -30,7 +31,8 @@ texture = ExtResource("2_ykdl0")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="TextureRect"]
|
||||
[node name="face" type="TextureRect" parent="TextureRect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
@ -39,4 +41,9 @@ grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
texture = ExtResource("3_6l4j1")
|
||||
expand_mode = 1
|
||||
stretch_mode = 6
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="ToolButton" parent="." instance=ExtResource("5_jq85w")]
|
||||
layout_mode = 1
|
||||
|
||||
[connection signal="pressed" from="ToolButton" to="." method="_on_tool_button_pressed"]
|
||||
|
Loading…
Reference in New Issue
Block a user