9.30下午
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@ -178,7 +178,18 @@ func get_all_equip_index_and_data_in_bag()->Array:
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data_arr.append(item[i])
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data_arr.append(item[i])
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res=[ind_arr,data_arr]
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res=[ind_arr,data_arr]
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return res
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return res
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#返回一个长度为2的数组,第一个数组存储的item中技能的index,另一个是对应的item_data
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func get_all_skill_index_and_data_in_bag()->Array:
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var item:Array=now_game_data["item"].duplicate(true)
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var res:Array=[]
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var ind_arr:Array=[]
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var data_arr:Array=[]
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for i in item.size():
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if is_item_a_skill(item[i]):
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ind_arr.append(i)
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data_arr.append(item[i])
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res=[ind_arr,data_arr]
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return res
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#判断item是否为一个装备(暂时将武器除外)
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#判断item是否为一个装备(暂时将武器除外)
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func is_item_a_equip(item_data:Dictionary)->bool:
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func is_item_a_equip(item_data:Dictionary)->bool:
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@ -189,6 +200,17 @@ func is_item_a_equip(item_data:Dictionary)->bool:
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return true
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return true
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else:
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else:
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return false
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return false
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#判断item是否为一个技能
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func is_item_a_skill(item_data:Dictionary):
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if not item_data.has("type"):
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return false
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var type:int=item_data["type"]
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if type ==6:
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return true
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else:
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return false
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#改变当前角色使用的装备页
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#改变当前角色使用的装备页
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func change_character_equip_now_use(page:int):
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func change_character_equip_now_use(page:int):
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print(page)
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print(page)
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@ -196,7 +218,23 @@ func change_character_equip_now_use(page:int):
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#获取当前使用装备页数
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#获取当前使用装备页数
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func get_character_page_now_use()->int:
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func get_character_page_now_use()->int:
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return CharacterTool.get_character_equip_now_use_page(now_game_data["character_data"])
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return CharacterTool.get_character_equip_now_use_page(now_game_data["character_data"])
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#将角色第ind个技能卡移除,放入背包
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func remove_skill_card_ind_to_bag(ind:int):
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var now_character_data:Dictionary=now_game_data["character_data"]
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var left=CharacterTool.remove_skill_index(now_character_data,ind)
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if left!=null:
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add_item_to_bag(left)
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#将背包中序列为ind的技能卡装备到角色
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func add_sill_card_from_bag_to_character(ind:int):
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var item_data=now_game_data["item"][ind]
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if is_item_a_skill(item_data):
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var res=CharacterTool.add_skill_card(now_game_data["character_data"],item_data)
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if res:
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decrease_item_num_index(ind)
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#获取当前角色的所有技能
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func get_now_character_skill():
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var character_data=now_game_data["character_data"]
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return CharacterTool.get_character_skill_all(character_data)
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##当前数据
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##当前数据
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var now_game_data:Dictionary={
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var now_game_data:Dictionary={
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"character_data":{
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"character_data":{
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@ -231,6 +269,19 @@ func delete_card(card_id:String)->bool:
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else:
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else:
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now_game_data["card_in_bag"].pop_at(ind)
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now_game_data["card_in_bag"].pop_at(ind)
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return true
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return true
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var now_fight_enermy_data:Array=[]
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var now_fight_friend_data:Array=[]
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func fight(data:Dictionary):
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if data.has("friend"):
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now_fight_friend_data=data["friend"]
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now_fight_enermy_data
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SceneManager.change_scene_to("res://scene/fight.tscn")
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pass
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#使用卡牌,character为使用者,target为目标,card_data为使用的卡牌数据
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#使用卡牌,character为使用者,target为目标,card_data为使用的卡牌数据
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func use_card(card_data:Dictionary,user=null,target=null):
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func use_card(card_data:Dictionary,user=null,target=null):
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print("执行了卡牌:\n"+str(card_data)+"\n目标"+str(target))
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print("执行了卡牌:\n"+str(card_data)+"\n目标"+str(target))
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@ -295,7 +346,8 @@ var triger:Dictionary={
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"change_choice":func(data):now_game_flow.event_panel.change_choice(data),
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"change_choice":func(data):now_game_flow.event_panel.change_choice(data),
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"increase_health":func (data):now_game_data.health-=data,
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"increase_health":func (data):now_game_data.health-=data,
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"end_event":func(data):now_game_flow.event_panel.hide(),
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"end_event":func(data):now_game_flow.event_panel.hide(),
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"flow_time":func (data):flow_time(data)
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"flow_time":func (data):flow_time(data),
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"fight":func (data):fight(data)
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}
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}
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#使用事件触发器
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#使用事件触发器
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func call_triger(triger_type:String,data):
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func call_triger(triger_type:String,data):
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@ -119,7 +119,7 @@ static func get_name_by_attribute_key(key:String)->String:
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#对角色json加载后进行预处理
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#对角色json加载后进行预处理
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static func pre_process_character_data(character_data:Dictionary)->Dictionary:
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static func pre_process_character_data(character_data:Dictionary)->Dictionary:
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var res:Dictionary=character_data.duplicate(true)
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var res:Dictionary=character_data.duplicate(true)
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#添加三页装备为null
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#_添加三页装备为null
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#每页顺序默认是饰品1,饰品2,饰品3,饰品4,手部1,手部2,头部,身体
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#每页顺序默认是饰品1,饰品2,饰品3,饰品4,手部1,手部2,头部,身体
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#共八个
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#共八个
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res["equip"]=[
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res["equip"]=[
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@ -128,7 +128,9 @@ static func pre_process_character_data(character_data:Dictionary)->Dictionary:
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[null,null,null,null,null,null,null,null,]
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[null,null,null,null,null,null,null,null,]
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]
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]
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res["now_use_equip"]=0
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res["now_use_equip"]=0
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#技能
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res["skill"]=[]
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res["skill"]=[]
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#道具
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res["prop"]=[]
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res["prop"]=[]
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return res
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return res
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@ -155,3 +157,38 @@ static func change_character_equip_now_use(character_data:Dictionary,page:int):
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#获取角色当前使用的装备页数
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#获取角色当前使用的装备页数
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static func get_character_equip_now_use_page(character_data:Dictionary)->int:
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static func get_character_equip_now_use_page(character_data:Dictionary)->int:
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return int(character_data["now_use_equip"])
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return int(character_data["now_use_equip"])
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#移除第ind个技能卡,返回被移除的技能卡数据
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static func remove_skill_index(character_data:Dictionary,ind:int):
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var data
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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if skill_arr is Array and skill_arr.size()>ind:
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data=skill_arr[ind]
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skill_arr.pop_at(ind)
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return data
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#根据id移除技能卡(仅仅移除第一个)
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static func remove_skill_id(character_data:Dictionary,id:String):
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var data
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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if skill_arr is Array:
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for i in skill_arr.size():
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if skill_arr[i]["id"]==id:
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data=skill_arr[i].duplicate(true)
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skill_arr.pop_at(i)
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break
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return data
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#向角色添加技能卡(bool为添加成功与否的标志,如果以后角色需要限制技能卡装备数量上限更改此处)
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static func add_skill_card(character_data:Dictionary,skill_data:Dictionary)->bool:
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if character_data.has("skill"):
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var skill_arr=character_data["skill"]
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skill_arr.append(skill_data.duplicate(true))
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return true
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else:
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return false
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#获取角色的技能序列
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static func get_character_skill_all(character_data:Dictionary):
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if character_data.has("skill"):
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var skill_arr:Array=character_data["skill"]
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return skill_arr.duplicate(true)
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@ -36,7 +36,7 @@
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"data":"test_character"
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"data":"test_character"
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}
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}
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]
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]
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},
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},
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{
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{
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"name":"改变描述文本",
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"name":"改变描述文本",
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"triger":[{
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"triger":[{
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@ -62,5 +62,31 @@
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]
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]
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}
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}
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]
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]
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}
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},
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"event_03":{
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"name":"测试事件3",
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"texture":"test_scene",
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"text":"这是一个测试战斗的事件",
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"choice":[
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{
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"name":"战斗",
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"triger":[{
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"type":"fight",
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"data":{
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"enermy":["test_character_01"],
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"friend":[]
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}
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}
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]
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},
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{
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"name":"结束",
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"triger":[{
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"type":"end_event",
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"data":""
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},
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]
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}
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]
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},
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}
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}
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@ -71,6 +71,19 @@
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"price":100,
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"price":100,
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"quality":0,
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"quality":0,
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"name":"绷带",
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"name":"绷带",
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"introduction":"用于测试的道具,并没有什么用",
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"material":{
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}
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},
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"item_07":{
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"type":6,
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"allow_merge":false,
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"price":100,
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"quality":0,
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"name":"测试技能",
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"texture":"knife",
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"introduction":"用于测试的技能,并没有什么用",
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"material":{
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"material":{
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}
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}
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@ -11,6 +11,10 @@
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{
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{
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"name":"测试场景事件",
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"name":"测试场景事件",
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"event":"event_02"
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"event":"event_02"
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},
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{
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"name":"战斗测试",
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"event":"event_03"
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}
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}
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],
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],
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"linked_scene":[{
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"linked_scene":[{
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@ -20,19 +20,41 @@
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},
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},
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"script_002":{
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"script_002":{
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"name":"测试剧本002",
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"name":"测试剧本001",
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"texture":"texture_test",
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"texture":"test_scene",
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"side_texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"introduction":"这是一个测试剧本",
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"type":0
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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},
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"script_003":{
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"script_003":{
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"name":"测试剧本003",
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"name":"测试剧本001",
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"texture":"texture_test",
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"texture":"test_scene",
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"side_texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"introduction":"这是一个测试剧本",
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"type":1
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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},
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"script_004":{
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"script_004":{
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@ -40,31 +62,18 @@
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"texture":"test_scene",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"introduction":"这是一个测试剧本",
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"type":1
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"type":0,
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},
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"init_date":{
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"script_005":{
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"year":1860,
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"month":1,
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"name":"测试剧本001",
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"day":1,
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"texture":"texture_test",
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},
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"side_texture":"test_scene",
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"finish_date":{
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"introduction":"这是一个测试剧本",
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"year":1860,
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"type":2
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"month":2,
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},
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"day":1,
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"script_006":{
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},
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"init_scene":"scene_01",
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"name":"测试剧本001",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"type":2
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},
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"script_007":{
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"name":"测试剧本001",
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"texture":"texture_test",
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"side_texture":"test_scene",
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"introduction":"这是一个测试剧本",
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"type":3
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},
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},
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"script_008":{
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"script_008":{
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@ -72,7 +81,18 @@
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"texture":"test_scene",
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"texture":"test_scene",
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"side_texture":"texture_test",
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"side_texture":"texture_test",
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"introduction":"这是一个测试剧本",
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"introduction":"这是一个测试剧本",
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"type":3
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"type":0,
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"init_date":{
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"year":1860,
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"month":1,
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"day":1,
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},
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"finish_date":{
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"year":1860,
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"month":2,
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"day":1,
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},
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"init_scene":"scene_01",
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},
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},
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}
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}
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@ -5,6 +5,11 @@ const SELECTED = preload("res://res/ui/ui_005_basic_message/selected.tres")
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const BASIC_MES_SKIN_CARD = preload("res://scene/basic_mes_skin_card.tscn")
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const BASIC_MES_SKIN_CARD = preload("res://scene/basic_mes_skin_card.tscn")
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const START_CONFIG_MES = preload("res://scene/start_config_mes.tscn")
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const START_CONFIG_MES = preload("res://scene/start_config_mes.tscn")
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const BAG_SIDE_CARD = preload("res://scene/bag_side_card.tscn")
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const BAG_SIDE_CARD = preload("res://scene/bag_side_card.tscn")
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||||||
|
const SKILL_CONFIG_CARD_DOWN = preload("res://scene/skill_config_card_down.tscn")
|
||||||
|
const SKILL_CONFIG_CARD_UP = preload("res://scene/skill_config_card_up.tscn")
|
||||||
|
|
||||||
|
|
||||||
var data:Dictionary
|
var data:Dictionary
|
||||||
##当前是在游戏外编辑还是在游戏内编辑
|
##当前是在游戏外编辑还是在游戏内编辑
|
||||||
@export var is_in_game:bool=false
|
@export var is_in_game:bool=false
|
||||||
@ -158,9 +163,43 @@ func init_from_data():
|
|||||||
for i in equipment_group.size():
|
for i in equipment_group.size():
|
||||||
equipment_group[i].page=now_character_use_equip_page
|
equipment_group[i].page=now_character_use_equip_page
|
||||||
equipment_group[i].set_data(now_use_equip_data_arr[i])
|
equipment_group[i].set_data(now_use_equip_data_arr[i])
|
||||||
|
#技能配置
|
||||||
|
if is_in_game:
|
||||||
|
for i in %skill_config_card_up_add_pos.get_children():
|
||||||
|
i.queue_free()
|
||||||
|
for i in %skill_config_card_down_add_pos.get_children():
|
||||||
|
i.queue_free()
|
||||||
|
var character_skill:Array=Global.get_now_character_skill()
|
||||||
|
var bag=Global.get_all_skill_index_and_data_in_bag()
|
||||||
|
var bag_index:Array=bag[0]
|
||||||
|
var bag_skill_data:Array=bag[1]
|
||||||
|
for i in character_skill.size():
|
||||||
|
var new_card=SKILL_CONFIG_CARD_UP.instantiate()
|
||||||
|
%skill_config_card_up_add_pos.add_child(new_card)
|
||||||
|
new_card.click.connect(card_up_click.bind(i))
|
||||||
|
new_card.set_data(character_skill[i])
|
||||||
|
for i in bag_skill_data.size():
|
||||||
|
var new_card=SKILL_CONFIG_CARD_DOWN.instantiate()
|
||||||
|
%skill_config_card_down_add_pos.add_child(new_card)
|
||||||
|
new_card.click.connect(card_down_click.bind(bag_index[i]))
|
||||||
|
new_card.set_data(bag_skill_data[i])
|
||||||
|
pass
|
||||||
|
|
||||||
pass
|
pass
|
||||||
|
#角色装备技能被点击触发
|
||||||
|
func card_up_click(ind:int):
|
||||||
|
|
||||||
|
Global.remove_skill_card_ind_to_bag(ind)
|
||||||
|
fresh()
|
||||||
|
pass
|
||||||
|
#背包技能被点击触发
|
||||||
|
func card_down_click(ind:int):
|
||||||
|
Global.add_sill_card_from_bag_to_character(ind)
|
||||||
|
|
||||||
|
|
||||||
|
fresh()
|
||||||
|
pass
|
||||||
|
#开局按钮被点击触发
|
||||||
func start_config_mes_click(mes:StartConfigMes,ind:int):
|
func start_config_mes_click(mes:StartConfigMes,ind:int):
|
||||||
now_selected_mes.state=0
|
now_selected_mes.state=0
|
||||||
mes.state=1
|
mes.state=1
|
||||||
@ -204,7 +243,6 @@ func selected(ind:int):
|
|||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
||||||
#Global.set_now_character("test_character_01")
|
|
||||||
##向背包中添加物品
|
##向背包中添加物品
|
||||||
#Global.add_item_to_bag(Global.get_item_data("item_01"))
|
#Global.add_item_to_bag(Global.get_item_data("item_01"))
|
||||||
#Global.add_item_to_bag(Global.get_item_data("item_02"))
|
#Global.add_item_to_bag(Global.get_item_data("item_02"))
|
||||||
@ -231,19 +269,32 @@ func _ready() -> void:
|
|||||||
#Global.add_item_to_bag(Global.get_item_data("item_03"))
|
#Global.add_item_to_bag(Global.get_item_data("item_03"))
|
||||||
#Global.add_item_to_bag(Global.get_item_data("item_04"))
|
#Global.add_item_to_bag(Global.get_item_data("item_04"))
|
||||||
#Global.add_item_to_bag(Global.get_item_data("item_05"))
|
#Global.add_item_to_bag(Global.get_item_data("item_05"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
Global.add_item_to_bag(Global.get_item_data("item_07"))
|
||||||
|
|
||||||
if is_in_game:
|
if is_in_game:
|
||||||
$VBoxContainer/TextureRect/HBoxContainer/Button6.hide()
|
$VBoxContainer/TextureRect/HBoxContainer/Button6.hide()
|
||||||
$VBoxContainer/TextureRect/HBoxContainer/Button4.show()
|
$VBoxContainer/TextureRect/HBoxContainer/Button4.show()
|
||||||
|
$VBoxContainer/TextureRect/HBoxContainer/Button5.show()
|
||||||
else:
|
else:
|
||||||
$VBoxContainer/TextureRect/HBoxContainer/Button6.show()
|
$VBoxContainer/TextureRect/HBoxContainer/Button6.show()
|
||||||
$VBoxContainer/TextureRect/HBoxContainer/Button4.hide()
|
$VBoxContainer/TextureRect/HBoxContainer/Button4.hide()
|
||||||
|
$VBoxContainer/TextureRect/HBoxContainer/Button5.hide()
|
||||||
pass
|
pass
|
||||||
#data=Global.get_character_data("test_character_01")
|
|
||||||
|
|
||||||
for i in equipment_group:
|
for i in equipment_group:
|
||||||
i.fresh.connect(fresh)
|
i.fresh.connect(fresh)
|
||||||
#init_from_data()
|
|
||||||
|
Global.set_now_character("test_character_01")
|
||||||
|
data=Global.get_now_character_data()
|
||||||
|
init_from_data()
|
||||||
connect_button()
|
connect_button()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
func _on_back_button_pressed() -> void:
|
func _on_back_button_pressed() -> void:
|
||||||
|
@ -346,12 +346,11 @@ layout_mode = 2
|
|||||||
size_flags_vertical = 3
|
size_flags_vertical = 3
|
||||||
size_flags_stretch_ratio = 939.0
|
size_flags_stretch_ratio = 939.0
|
||||||
theme_override_styles/panel = SubResource("StyleBoxEmpty_81i7t")
|
theme_override_styles/panel = SubResource("StyleBoxEmpty_81i7t")
|
||||||
current_tab = 4
|
current_tab = 0
|
||||||
clip_tabs = false
|
clip_tabs = false
|
||||||
tabs_visible = false
|
tabs_visible = false
|
||||||
|
|
||||||
[node name="basic_mes" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
[node name="basic_mes" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
||||||
visible = false
|
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/margin_right = 19
|
theme_override_constants/margin_right = 19
|
||||||
theme_override_constants/margin_bottom = 43
|
theme_override_constants/margin_bottom = 43
|
||||||
@ -1919,6 +1918,7 @@ texture = NodePath("../TextureRect")
|
|||||||
metadata/_edit_use_anchors_ = true
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
[node name="skill_config" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
[node name="skill_config" type="MarginContainer" parent="VBoxContainer/TabContainer"]
|
||||||
|
visible = false
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_constants/margin_left = 54
|
theme_override_constants/margin_left = 54
|
||||||
theme_override_constants/margin_top = 8
|
theme_override_constants/margin_top = 8
|
||||||
|
@ -98,3 +98,10 @@ func _on_map_pressed() -> void:
|
|||||||
map.show()
|
map.show()
|
||||||
|
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
func _on_head_btn_pressed() -> void:
|
||||||
|
%basic_mes.data=Global.get_now_character_data()
|
||||||
|
%basic_mes.init_from_data()
|
||||||
|
%basic_mes.show()
|
||||||
|
pass # Replace with function body.
|
||||||
|
@ -175,7 +175,7 @@ texture = ExtResource("7_xk2ne")
|
|||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
stretch_mode = 5
|
stretch_mode = 5
|
||||||
|
|
||||||
[node name="ToolButton" parent="hbox/TextureRect" instance=ExtResource("8_q6ple")]
|
[node name="head_btn" parent="hbox/TextureRect" instance=ExtResource("8_q6ple")]
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
||||||
[node name="TextureRect2" type="TextureRect" parent="hbox"]
|
[node name="TextureRect2" type="TextureRect" parent="hbox"]
|
||||||
@ -439,7 +439,10 @@ visible = false
|
|||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
|
||||||
[node name="basic_mes" parent="." instance=ExtResource("19_xvka5")]
|
[node name="basic_mes" parent="." instance=ExtResource("19_xvka5")]
|
||||||
|
unique_name_in_owner = true
|
||||||
visible = false
|
visible = false
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
|
is_in_game = true
|
||||||
|
|
||||||
|
[connection signal="pressed" from="hbox/TextureRect/head_btn" to="." method="_on_head_btn_pressed"]
|
||||||
[connection signal="pressed" from="HBoxContainer/TextureRect3/map" to="." method="_on_map_pressed"]
|
[connection signal="pressed" from="HBoxContainer/TextureRect3/map" to="." method="_on_map_pressed"]
|
||||||
|
@ -1,11 +1,16 @@
|
|||||||
extends TextureRect
|
extends TextureRect
|
||||||
|
|
||||||
|
signal click
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
var data:Dictionary
|
||||||
func _ready() -> void:
|
|
||||||
|
func set_data(_data:Dictionary):
|
||||||
|
|
||||||
|
data=_data
|
||||||
|
%face.texture=Global.get_texture(data["texture"])
|
||||||
|
%name.text=data["name"]
|
||||||
|
%introduction.text=data["introduction"]
|
||||||
|
|
||||||
|
func _on_tool_button_pressed() -> void:
|
||||||
|
click.emit()
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://bui33cht0ni46"]
|
[gd_scene load_steps=6 format=3 uid="uid://bui33cht0ni46"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_nuikj"]
|
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_nuikj"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_n1i8g"]
|
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_n1i8g"]
|
||||||
[ext_resource type="Script" path="res://scene/skill_config_card_down.gd" id="2_y5jpa"]
|
[ext_resource type="Script" path="res://scene/skill_config_card_down.gd" id="2_y5jpa"]
|
||||||
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_2p0oi"]
|
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_2p0oi"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bdlo2wn4qnygv" path="res://scene/tool/tool_button.tscn" id="5_q5g5g"]
|
||||||
|
|
||||||
[node name="skill_config_card_down" type="TextureRect"]
|
[node name="skill_config_card_down" type="TextureRect"]
|
||||||
custom_minimum_size = Vector2(252, 336)
|
custom_minimum_size = Vector2(252, 336)
|
||||||
@ -30,7 +31,8 @@ texture = ExtResource("2_n1i8g")
|
|||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
stretch_mode = 5
|
stretch_mode = 5
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="TextureRect"]
|
[node name="face" type="TextureRect" parent="TextureRect"]
|
||||||
|
unique_name_in_owner = true
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@ -39,9 +41,10 @@ grow_horizontal = 2
|
|||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
texture = ExtResource("3_2p0oi")
|
texture = ExtResource("3_2p0oi")
|
||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
stretch_mode = 6
|
stretch_mode = 5
|
||||||
|
|
||||||
[node name="Label" type="Label" parent="."]
|
[node name="name" type="Label" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
anchor_left = 0.130952
|
anchor_left = 0.130952
|
||||||
anchor_top = 0.107143
|
anchor_top = 0.107143
|
||||||
@ -56,14 +59,21 @@ horizontal_alignment = 1
|
|||||||
vertical_alignment = 1
|
vertical_alignment = 1
|
||||||
metadata/_edit_use_anchors_ = true
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
[node name="Label2" type="Label" parent="."]
|
[node name="introduction" type="Label" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
layout_mode = 0
|
layout_mode = 0
|
||||||
offset_left = 10.0
|
anchor_left = 0.0396825
|
||||||
offset_top = 86.0
|
anchor_top = 0.255952
|
||||||
offset_right = 243.0
|
anchor_right = 0.964286
|
||||||
offset_bottom = 298.0
|
anchor_bottom = 0.886905
|
||||||
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
theme_override_colors/font_color = Color(1, 1, 1, 1)
|
||||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||||
theme_override_font_sizes/font_size = 21
|
theme_override_font_sizes/font_size = 21
|
||||||
text = "技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍"
|
text = "技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍技能介绍"
|
||||||
autowrap_mode = 3
|
autowrap_mode = 3
|
||||||
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
|
[node name="ToolButton" parent="." instance=ExtResource("5_q5g5g")]
|
||||||
|
layout_mode = 1
|
||||||
|
|
||||||
|
[connection signal="pressed" from="ToolButton" to="." method="_on_tool_button_pressed"]
|
||||||
|
@ -1,11 +1,15 @@
|
|||||||
extends TextureRect
|
extends TextureRect
|
||||||
|
|
||||||
|
signal click
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
var data:Dictionary
|
||||||
func _ready() -> void:
|
|
||||||
|
func set_data(_data:Dictionary):
|
||||||
|
|
||||||
|
data=_data
|
||||||
|
%face.texture=Global.get_texture(data["texture"])
|
||||||
|
|
||||||
|
|
||||||
|
func _on_tool_button_pressed() -> void:
|
||||||
|
click.emit()
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
[gd_scene load_steps=5 format=3 uid="uid://cg3ahgbl85d65"]
|
[gd_scene load_steps=6 format=3 uid="uid://cg3ahgbl85d65"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_egy6w"]
|
[ext_resource type="Texture2D" uid="uid://c7ayf2vovekm6" path="res://res/ui/ui_009_skill_config/juxing522.png" id="1_egy6w"]
|
||||||
[ext_resource type="Script" path="res://scene/skill_config_card_up.gd" id="2_usnbp"]
|
[ext_resource type="Script" path="res://scene/skill_config_card_up.gd" id="2_usnbp"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_ykdl0"]
|
[ext_resource type="Texture2D" uid="uid://dua40uesoxqlb" path="res://res/ui/ui_009_skill_config/tuceng299.png" id="2_ykdl0"]
|
||||||
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_6l4j1"]
|
[ext_resource type="Texture2D" uid="uid://li8e5ntlgcpg" path="res://res/ui/ui_003_select/test.png" id="3_6l4j1"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bdlo2wn4qnygv" path="res://scene/tool/tool_button.tscn" id="5_jq85w"]
|
||||||
|
|
||||||
[node name="skill_config_card_up" type="TextureRect"]
|
[node name="skill_config_card_up" type="TextureRect"]
|
||||||
custom_minimum_size = Vector2(178, 238)
|
custom_minimum_size = Vector2(178, 238)
|
||||||
@ -30,7 +31,8 @@ texture = ExtResource("2_ykdl0")
|
|||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
stretch_mode = 5
|
stretch_mode = 5
|
||||||
|
|
||||||
[node name="TextureRect" type="TextureRect" parent="TextureRect"]
|
[node name="face" type="TextureRect" parent="TextureRect"]
|
||||||
|
unique_name_in_owner = true
|
||||||
layout_mode = 1
|
layout_mode = 1
|
||||||
anchors_preset = 15
|
anchors_preset = 15
|
||||||
anchor_right = 1.0
|
anchor_right = 1.0
|
||||||
@ -39,4 +41,9 @@ grow_horizontal = 2
|
|||||||
grow_vertical = 2
|
grow_vertical = 2
|
||||||
texture = ExtResource("3_6l4j1")
|
texture = ExtResource("3_6l4j1")
|
||||||
expand_mode = 1
|
expand_mode = 1
|
||||||
stretch_mode = 6
|
stretch_mode = 5
|
||||||
|
|
||||||
|
[node name="ToolButton" parent="." instance=ExtResource("5_jq85w")]
|
||||||
|
layout_mode = 1
|
||||||
|
|
||||||
|
[connection signal="pressed" from="ToolButton" to="." method="_on_tool_button_pressed"]
|
||||||
|
Loading…
Reference in New Issue
Block a user