diff --git a/autoload/global/script/global.gd b/autoload/global/script/global.gd index 15735de..c4fc705 100644 --- a/autoload/global/script/global.gd +++ b/autoload/global/script/global.gd @@ -318,16 +318,15 @@ var now_game_data:Dictionary={ #存储的NPC数据(仅包含遇到的NPC,用于存储NPC的背包,在申请NPCdata时进行写入 "NPC_data":{}, - #任务数据 - "mission":[[],[],[]] - #三个分别为进行中任务,已完成任务,失败任务 - , + #当前场景ID "now_scene":"", "difficulty":0, "gold":1000, "health":100, "spirit":999, + "physical":100, + #体力 "map":"map_01", "move_ability":1, "time_unix":0, @@ -339,9 +338,112 @@ var now_game_data:Dictionary={ }, #当前可以制作的物品ID(配方) - "item_could_make":["item_06"] + "item_could_make":["item_06"], + + + #事件flag(用来记录某事件条件标志) + "flags":{ + + }, + + + #地区探索度 id:探索值(int) + "scene_explore":{ + + }, + + + #定时触发任务 + #格式: + # [ + # { + # "time”:到期unix事件戳 + # "triger":[一般触发器格式] + # } + # ] + "time_clock_event":[] } +#添加定时任务 +func add_clock_event(time_unix:int,triger:Array): + if now_game_data.has("time_clock_event"): + now_game_data["time_clock_event"].append({ + "time":time_unix, + "triger":triger.duplicate(true) + }) + else: + now_game_data["time_clock_event"]=[{ + "time":time_unix, + "triger":triger.duplicate(true) + }] +#判定并执行定时任务 +func judge_clock_event(): + if now_game_data.has("time_clock_event"): + var time_clock_event:Array=now_game_data["time_clock_event"] + var i=0 + while i =unix: + for j in triger: + call_triger(j["type"],j["data"]) + time_clock_event.pop_at(i) + i-=1 + i+=1 + pass + pass + + +#获取场景探索度 +func get_scene_explore(scene_id:String): + if now_game_data.has("scene_explore"): + var scene_explore_dic=now_game_data["scene_explore"] + if scene_explore_dic.has(scene_id): + return scene_explore_dic[scene_id] + else: + scene_explore_dic[scene_id]=0 + return 0 + else: + now_game_data["scene_explore"]={ + scene_id:0 + } + return 0 +#设置场景探索度 +func set_scene_explore(scene_id:String,value:float): + if now_game_data.has("scene_explore"): + var scene_explore_dic=now_game_data["scene_explore"] + scene_explore_dic[scene_id]=value + else: + now_game_data["scene_explore"]={ + scene_id:value + } + scene_explore_changed.emit(scene_id) +#场景探索度改变时发出信号,方便更新UI +signal scene_explore_changed(scene_id:String) +#改变场景探索度 +func change_scene_explore(scene_id:String,change_value:float): + set_scene_explore(scene_id,get_scene_explore(scene_id)+change_value) + +#设置标志 +func set_flag(flag_name:String,value): + if now_game_data.has("flags"): + now_game_data["flags"][flag_name]=value + else: + now_game_data["flags"]={ + flag_name:value + } +#获取标识,-1为标识不存在 +func get_flag(flag_name:String): + if now_game_data.has("flags") and now_game_data["flags"].has(flag_name): + return now_game_data["flags"][flag_name] + else: + + return -1 + + + + #当前是否应该展示开始事件 func should_show_init_event()->bool: var now_script_data=now_game_data["script_data"] @@ -398,6 +500,8 @@ func get_currency_game(ind:int): return now_game_data["gold"] 2: return now_game_data["spirit"] + 3: + return now_game_data["physical"] func set_currency_game(ind:int,value): match ind: 0: @@ -406,6 +510,8 @@ func set_currency_game(ind:int,value): now_game_data["gold"]=value 2: now_game_data["spirit"]=value + 3: + now_game_data["physical"]=value game_currency_changed.emit() #更改 func change_currency_game(ind:int,change): @@ -474,6 +580,7 @@ func get_move_ability(): func get_time_dictionary(): var time_unix=int(now_game_data["time_unix"]) return Time.get_datetime_dict_from_unix_time(time_unix) +#返回当前时间戳 func get_time_unix(): return now_game_data["time_unix"] #year、month、day、weekday、hour、minute 和 second @@ -527,11 +634,83 @@ var triger:Dictionary={ #角色处理触发器 - "character_data_process":func(data):return character_process(data) + "character_data_process":func(data):return character_process(data), + + + + #设置事件flag + "set_flag":func(data):set_flag(data["flag_name"],data["value"]), + + #使用changevalue更改flag的值,可以用来记录事件进度之类的 + "change_flag":func (data):set_flag(data["flag_name"],get_flag(data["flag_name"])+data["change_value"]), + #改变地区探索度 + "change_scene_explore":func(data):change_scene_explore(data["scene_id"],data["change_value"]), + + #带有权重的随机触发器 + "rand_triger":func(data):rand_triger(data), + + + #刷新互动点 + "refresh_scene_touch":func(data):now_game_flow.refresh_scene_touch(), + + #添加定时任务,time limit 为距离当前时间限时 + "add_clock_triger":func(data):add_clock_event(get_time_unix()+data["time_limit"],data["triger"]), + + #选择触发器 + "select_triger":func(data):select_triger(data), } +#随机触发器,接收的格式为 +#[ +# { +# "type":触发器类型, +# "weight":随机权重, +# "data":传入数据 +# }.... +#] +#意味着在编辑触发器中原本的触发器要写成 +#{ +# "type":"rand_triger", +# "data":[上面的内容] +func rand_triger(weight_arr:Array): + var sum_wight=weight_arr.reduce(sum_weight,0) + #迭代器 + var weight_ind:float=0 + var final_res:Dictionary + var rand=randf_range(0,sum_wight) + + for i in weight_arr: + weight_ind+=i["weight"] + if weight_ind>=rand: + final_res=i + break + call_triger(final_res["type"],final_res["data"]) + +#权重迭代器 +static func sum_weight(acc:float,new:Dictionary): + return acc+new["weight"] + +#条件选择触发器,根据条件触发器结果来决定执行不同的触发器 +func select_triger(data:Dictionary): + var condition:Array=data["condition_triger"] + var success_triger:Array=data["success_triger"] + var fail_triger:Array=data["fail_triger"] + var res:bool=true + for i in condition: + print("开始进行选择检定") + res=res and call_condition_triger(i["type"],i["data"]) + print("检定结果:"+str(res)) + if res: + for i in success_triger: + call_triger(i["type"],i["data"]) + else: + for i in fail_triger: + call_triger(i["type"],i["data"]) + + #使用事件触发器 func call_triger(triger_type:String,data): + print(triger_type) if triger.has(triger_type): return triger[triger_type].call(data) else: @@ -579,16 +758,31 @@ var condition_triger:Dictionary={ "is_mission_started":func(data:Dictionary):return data["name"] in get_mission_started(), "is_missionm_failed":func(data:Dictionary):return data["name"] in get_mission_finished(), "is_mission_success":func(data:Dictionary):return data["name"] in get_mission_failed(), - + #判断flag是否为指定的值 + "is_flag_equal":func(data:Dictionary):return get_flag(data["flag_name"])==data["value"], + + + #场景探索度大于 + "is_scene_explore_more_than":func(data:Dictionary):return get_scene_explore(data["scene_id"])>data["value"], + #场景探索度小于 + "is_scene_explore_less_than":func(data:Dictionary):return get_scene_explore(data["scene_id"])data["value"], + "is_flag_less_than":func(data:Dictionary):return get_flag(data["flag_name"])b } return dic["last_rand_result"] #显示鉴定界面(用于触发器) -func show_identification(data:String): +func show_identification(data:Dictionary): if now_game_flow!=null: - now_game_flow.show_identification(data) + var success_triger=[] + var fail_triger=[] + if data.has("success_triger"): + success_triger=data["success_triger"] + if data.has("fail_triger"): + fail_triger=data["fail_triger"] + now_game_flow.show_identification(data["id"],success_triger,fail_triger) pass #为随机创建一个新的随机字典 func recreate_rand_dic(condition:float)->Dictionary: diff --git a/json/event.json b/json/event.json index 5456672..eb9127d 100644 --- a/json/event.json +++ b/json/event.json @@ -184,7 +184,9 @@ "triger":[ { "type":"show_identifaction", - "data":"fish" + "data":{ + "id":"fish" + } }, { "type":"end_event", @@ -324,7 +326,9 @@ "triger":[ { "type":"show_identifaction", - "data":"AM_judge" + "data":{ + "id":"AM_judge" + } }, { "type":"end_event", @@ -347,5 +351,272 @@ }] } ] + }, + "london_tansuo":{ + "name":"探索-伦敦西区", + "texture":"london_tansuo", + "text":"你整顿装备,准备对这座城市进行探索", + "choice":[] + }, + "find_cat_start":{ + "name":"寻找丢失的猫咪", + "texture":"cat", + "text":"客户需要帮忙寻找走丢的猫咪", + "choice":[ + { + "name":"接受任务", + "triger":[ + { + "type":"set_flag", + "data":{ + "flag_name":"find_cat", + "value":0 + } + }, + { + "type":"add_clock_triger", + "data":{ + "time_limit":60480, + "triger":[ + + { + "type":"select_triger", + "data":{ + "condition_triger":[{ + "type":"is_flag_more_than", + "data":{ + "flag_name":"find_cat_progress", + "value":7 + } + }], + "success_triger":[{ + "type":"change_event", + "data":"find_cat_success" + }], + "fail_triger":[{ + "type":"change_event", + "data":"find_cat_fail" + }] + } + } + ] + } + }, + { + "type":"set_flag", + "data":{ + "flag_name":"find_cat_progress", + "value":0 + } + },{ + "type":"end_event", + "data":"" + },{ + "type":"refresh_scene_touch", + "data":"" + } + ] + }, + { + "name":"拒绝", + "triger":[{ + "type":"end_event", + "data":"", + }], + } + ], + }, + "find_cat_main":{ + "name":"寻找丢失的猫咪", + "texture":"cat", + "text":"如何寻找?", + "choice":[ + { + "name":"寻找踪迹(感知鉴定,消耗体力10)", + "condition":[ + { + "type":"currency_more_than", + "data":{ + "ind":3, + "value":10 + } + } + ], + "triger":[{ + "type":"show_identifaction", + "data":{ + "id":"WIS_judge", + "success_triger":[ + { + "type":"change_flag", + "data":{ + "flag_name":"find_cat_progress", + "change_value":8 + } + } + ], + "fail_triger":[ + { + "type":"change_flag", + "data":{ + "flag_name":"find_cat_progress", + "change_value":8 + } + } + ] + } + }, + { + "type":"add_currency", + "data":{ + "ind":3, + "value":-10 + } + }, + { + "type":"flow_time", + "data":{ + "hour":1 + } + }, + { + "type":"end_event", + "data":"", + } + ] + }, + { + "name":"询问周边(魅力鉴定),消耗体力10", + "condition":[ + { + "type":"currency_more_than", + "data":{ + "ind":3, + "value":10 + } + } + ], + "triger":[ + { + "type":"show_identifaction", + "data":{ + "id":"AM_judge", + "success_triger":[ + { + "type":"change_flag", + "data":{ + "flag_name":"find_cat_progress", + "change_value":1 + } + } + ] + } + }, + { + "type":"flow_time", + "data":{ + "hour":1 + } + }, + ] + }, + { + "name":"花费更多精力(消耗30体力)", + "condition":[ + { + "type":"currency_more_than", + "data":{ + "ind":3, + "value":30 + } + } + ], + "triger":[ + { + "type":"flow_time", + "data":{ + "hour":3 + } + }, + ] + }, + { + "name":"动物的办法", + "triger":[ + { + "type":"flow_time", + "data":{ + "hour":1 + } + }, + ] + }, + { + "name":"退出", + "triger":[ + { + "type":"end_event", + "data":"", + } + ] + } + + + ] + }, + "find_cat_success":{ + "name":"寻找丢失的猫咪-成功", + "texture":"cat", + "text":"任务成功", + "choice":[ + { + "name":"退出", + "triger":[ + { + "type":"end_event", + "data":"", + }, + { + "type":"set_flag", + "data":{ + "flag_name":"find_cat", + "value":1, + } + }, + { + "type":"refresh_scene_touch", + "data":"" + } + ] + } + ] + }, + "find_cat_fail":{ + "name":"寻找丢失的猫咪-失败", + "texture":"cat", + "text":"任务失败", + "choice":[ + { + "name":"退出", + "triger":[ + { + "type":"end_event", + "data":"", + }, + { + "type":"set_flag", + "data":{ + "flag_name":"find_cat", + "value":1, + } + }, + { + "type":"refresh_scene_touch", + "data":"" + } + + ] + } + ] } } diff --git a/json/indetification.json b/json/indetification.json index 5988cb7..97e3cf3 100644 --- a/json/indetification.json +++ b/json/indetification.json @@ -32,10 +32,18 @@ "preview":"fish_preview", }, "AM_judge":{ + "prview":"fish_preview", "name":"魅力鉴定", "type":0, "attribute_name":"AM", "attribute_value":100, + }, + "WIS_judge":{ + "prview":"fish_preview", + "name":"感知鉴定", + "type":0, + "attribute_name":"WIS", + "attribute_value":0, } } diff --git a/json/scene.json b/json/scene.json index 6711c90..643763d 100644 --- a/json/scene.json +++ b/json/scene.json @@ -153,4 +153,149 @@ } }, + + "london_west":{ + "name":"伦敦西区", + "texture":"london_west", + "map":"map_01", + "quick_event":[ + { + "name":"时间测试", + "event":"event_01" + }, + { + "name":"测试场景事件", + "event":"event_02" + }, + { + "name":"社交", + "event":"event_socialize" + }, + { + "name":"探索", + "event":"london_tansuo" + }, + ], + "linked_scene":[ + { + "name":"前往住宅", + "id":"london_zhuzhai1", + "distance":100 + }, + { + "name":"集市", + "id":"london_jishi1", + "distance":100 + } + ], + "touch":{ + + "测试互动点1(18点后出现)":{ + "condition":[ + { + "type":"time_limit", + "data":{ + "from":{ + "hour":18 + } + } + } + ], + "triger":[], + + "position":[100,100], + "event":"event_01" + }, + "测试互动点2(1970,1,2后出现)":{ + "condition":[ + { + "type":"date_limit", + "data":{ + "from":{ + "year":1970, + "month":1, + "day":2 + } + } + } + ], + "position":[200,200], + "event":"event_02" + }, + "测试互动点3(时间变化有50%概率出现)":{ + "condition":[ + { + "type":"rand", + "data":{ + "condition":0.5 + } + } + ], + "position":[300,300], + "event":"event_02" + }, + + "寻找丢失的猫咪":{ + "condition":[ + { + "type":"is_flag_equal", + "data":{ + "flag_name":"find_cat", + "value":-1 + } + } + ], + "position":[600,600], + "triger":[{ + "type":"change_event", + "data":"find_cat_start" + } + + ] + }, + "寻找猫咪主事件":{ + "condition":[ + { + "type":"is_flag_equal", + "data":{ + "flag_name":"find_cat", + "value":0 + } + } + ], + "position":[600,600], + "triger":[{ + "type":"change_event", + "data":"find_cat_main" + } + + ] + } + } + + }, + "london_zhuzhai1":{ + "name":"伦敦-住宅", + "texture":"london_zhuzhai1", + "map":"map_01", + "quick_event":[], + "linked_scene":[{ + "name":"伦敦西区", + "id":"london_west", + "distance":100 + }, + ], + }, + "london_jishi1":{ + "name":"伦敦-集市1", + "texture":"london_jishi1", + "map":"map_01", + "quick_event":[], + "linked_scene":[{ + "name":"伦敦西区", + "id":"london_west", + "distance":100 + }, + ], + }, } diff --git a/json/script.json b/json/script.json index 6a3fac1..dd89570 100644 --- a/json/script.json +++ b/json/script.json @@ -17,7 +17,7 @@ "month":1, "day":1, }, - "init_scene":"scene_01", + "init_scene":"london_west", "init_event":"paoxiao1920start", }, "script_002":{ diff --git a/json/texture.json b/json/texture.json index a2bbb09..4084048 100644 --- a/json/texture.json +++ b/json/texture.json @@ -18,5 +18,10 @@ "fish_fail":"res://test/texture/fish_fail.jpg", "rod":"res://test/texture/rod.jpg", "paoxiao1920title":"res://test/texture/paoxiao1920_demo_title.jpg", - "paoxiao1920gongbinietingzhan":"res://test/texture/paoxiao1920gongbinietingzhan.png" + "paoxiao1920gongbinietingzhan":"res://test/texture/paoxiao1920gongbinietingzhan.png", + "london_west":"res://test/texture/lundunxiqu.webp", + "london_zhuzhai1":"res://test/texture/london_zhuzhai1.jpg", + "london_jishi1":"res://test/texture/london_jishi1.jpg", + "london_tansuo":"res://test/texture/london_tansuo.jpg", + "cat":"res://test/texture/find_lost_cat.jpg", } diff --git a/scene/game_flow.gd b/scene/game_flow.gd index f4c9694..c553216 100644 --- a/scene/game_flow.gd +++ b/scene/game_flow.gd @@ -18,6 +18,7 @@ const GAME_FLOW_EVENT = preload("res://scene/game_flow_event.tscn") const GAME_FLOW_PLACE = preload("res://scene/game_flow_place.tscn") var scene_data:Dictionary func _ready() -> void: + Global.scene_explore_changed.connect(explore_update) #get_window().size=Vector2i(2560,1440) if Global.is_script_finish(): %points_settlement.show() @@ -60,6 +61,9 @@ func set_scene(id:String): touch_data[i]["name"]=i new_touch.set_data(touch_data[i]) new_touch.judge() + #更新探索度 + explore_update(id) + #判断是否判断进入事件 try_init_event() func judge_touch(): @@ -74,6 +78,7 @@ func touch_click(data:Dictionary): pass func update_date(): + Global.judge_clock_event() var time_dic=Global.get_time_dictionary() date.text=str(time_dic["year"])+"/"+str(time_dic["month"])+"/"+str(time_dic["day"]) judge_touch() @@ -135,10 +140,12 @@ func _on_save_pressed() -> void: func _on_load_pressed() -> void: pass # Replace with function body. #显示对应id的鉴定事件 -func show_identification(id:String): +func show_identification(id:String,success_triger:Array=[],fail_triger:Array=[]): %identification.show() var indetification=Database.get_identifation_data(id) %identification.set_data(indetification) + %identification.judge_success_triger=success_triger + %identification.judge_fail_trigtr=fail_triger pass func show_auction(npc_id_array:Array,item_id_array:Array): @@ -177,3 +184,16 @@ func try_init_event(): var init_event=Global.get_init_event() show_event(init_event) Global.shown_init_event() + +#探索度改变触发,用来连接信号,更新UI +func explore_update(scene_id:String): + %explore_percent.text=str(Global.get_scene_explore(scene_data["id"]))+"%" + + + pass +#刷新互动点条件 +func refresh_scene_touch(): + for i in touch_add_pos.get_children(): + i.judge() + + pass diff --git a/scene/game_flow.tscn b/scene/game_flow.tscn index b2d09b7..d535ac6 100644 --- a/scene/game_flow.tscn +++ b/scene/game_flow.tscn @@ -316,7 +316,8 @@ theme_override_font_sizes/font_size = 22 text = "侦察进度:" vertical_alignment = 1 -[node name="Label2" type="Label" parent="hbox/HBoxContainer/TextureRect/HBoxContainer"] +[node name="explore_percent" type="Label" parent="hbox/HBoxContainer/TextureRect/HBoxContainer"] +unique_name_in_owner = true layout_mode = 2 size_flags_horizontal = 8 size_flags_vertical = 1 diff --git a/scene/game_flow_touch.gd b/scene/game_flow_touch.gd index 4f3a7b9..8478bd2 100644 --- a/scene/game_flow_touch.gd +++ b/scene/game_flow_touch.gd @@ -35,8 +35,8 @@ func judge(): func _on_tool_button_pressed() -> void: if data.has("triger"): for i in data["triger"]: - var type=data["triger"]["type"] - var data=data["triger"]["data"] + var type=i["type"] + var data=i["data"] Global.call_triger(type,data) pass pass # Replace with function body. diff --git a/scene/single_identification.gd b/scene/single_identification.gd index 9dcef1b..00693bf 100644 --- a/scene/single_identification.gd +++ b/scene/single_identification.gd @@ -2,6 +2,20 @@ extends Control var data:Dictionary const SINGLE_IDENTIFICATION_CARD = preload("res://scene/single_identification_card.tscn") var character_data:Dictionary + +#单次鉴定的属性名字 +var single_judge_name:String="" +#单次鉴定的属性鉴定值 +var single_judge_value:float=0 +#单次鉴定的成功触发器 +var judge_success_triger:Array=[] +#单次鉴定的失败触发器 +var judge_fail_trigtr:Array=[] + + + + + func _ready() -> void: #获取装备加成后的角色数据 character_data=CharacterTool.get_character_with_equip_value(Global.get_now_character_data()) @@ -18,7 +32,9 @@ func set_data(_data:Dictionary): %multi_pre.hide() %single.show() %single_name.text=data["name"] - %indetification_value.text=CharacterTool.get_name_by_attribute_key(data["attribute_name"])+":"+str(data["attribute_value"]) + single_judge_name=CharacterTool.get_name_by_attribute_key(data["attribute_name"]) + single_judge_value=data["attribute_value"] + %indetification_value.text=single_judge_name+":"+str(single_judge_value) var apped_item_data:Array=[] #从背包中寻找可用item func search_bag(): @@ -65,10 +81,38 @@ func _on_refuse_pressed() -> void: func _on_single_start_pressed() -> void: - + var character_dt=CharacterTool.get_character_use_identification_card(character_data,apped_item_data) + var res=judge_single_identification(character_dt) + if res: + for i in judge_success_triger: + Global.call_triger(i["type"],i["data"]) + else: + for i in judge_fail_trigtr: + Global.call_triger(i["type"],i["data"]) + #清空触发器 + judge_success_triger=[] + judge_fail_trigtr=[] + print("鉴定结果"+str(res)) + hide() pass # Replace with function body. +func judge_single_identification(character_dt:Dictionary)->bool: + var attribute_value=CharacterTool.get_character_attribute(character_dt,single_judge_name) + if attribute_value is float: + + var percent=(attribute_value-single_judge_value)/30 + var rand=randf() + if rand void: %multi_indetification.character_data=CharacterTool.get_character_use_identification_card(character_data,apped_item_data) %multi_indetification.set_data(data) diff --git a/test/texture/find_lost_cat.jpg b/test/texture/find_lost_cat.jpg new file mode 100644 index 0000000..a072bf7 Binary files /dev/null and b/test/texture/find_lost_cat.jpg differ diff --git a/test/texture/find_lost_cat.jpg.import b/test/texture/find_lost_cat.jpg.import new file mode 100644 index 0000000..141af60 --- /dev/null +++ b/test/texture/find_lost_cat.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://q8j84gup4qf7" +path="res://.godot/imported/find_lost_cat.jpg-725af2f26807c853c497b16664d33498.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://test/texture/find_lost_cat.jpg" +dest_files=["res://.godot/imported/find_lost_cat.jpg-725af2f26807c853c497b16664d33498.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/test/texture/london_jishi1.jpg b/test/texture/london_jishi1.jpg new file mode 100644 index 0000000..4c5facd Binary files /dev/null and b/test/texture/london_jishi1.jpg differ diff --git a/test/texture/london_jishi1.jpg.import b/test/texture/london_jishi1.jpg.import new file mode 100644 index 0000000..2d929eb --- /dev/null +++ b/test/texture/london_jishi1.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c4057ie2brbfm" +path="res://.godot/imported/london_jishi1.jpg-e92a325184c1ea5ff967ed6e31b18b36.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://test/texture/london_jishi1.jpg" +dest_files=["res://.godot/imported/london_jishi1.jpg-e92a325184c1ea5ff967ed6e31b18b36.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/test/texture/london_tansuo.jpg b/test/texture/london_tansuo.jpg new file mode 100644 index 0000000..c1ba8ef Binary files /dev/null and b/test/texture/london_tansuo.jpg differ diff --git a/test/texture/london_tansuo.jpg.import b/test/texture/london_tansuo.jpg.import new file mode 100644 index 0000000..c2d339c --- /dev/null +++ b/test/texture/london_tansuo.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c6yyw2it83iry" +path="res://.godot/imported/london_tansuo.jpg-3e5618e6f3ad052a6bcf5025c7c406c9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://test/texture/london_tansuo.jpg" +dest_files=["res://.godot/imported/london_tansuo.jpg-3e5618e6f3ad052a6bcf5025c7c406c9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/test/texture/london_zhuzhai1.jpg b/test/texture/london_zhuzhai1.jpg new file mode 100644 index 0000000..6b04390 Binary files /dev/null and b/test/texture/london_zhuzhai1.jpg differ diff --git a/test/texture/london_zhuzhai1.jpg.import b/test/texture/london_zhuzhai1.jpg.import new file mode 100644 index 0000000..70b51fe --- /dev/null +++ b/test/texture/london_zhuzhai1.jpg.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cchsbmhn306r8" +path="res://.godot/imported/london_zhuzhai1.jpg-3d95ec1f497e81c578371dcf3b184b54.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://test/texture/london_zhuzhai1.jpg" +dest_files=["res://.godot/imported/london_zhuzhai1.jpg-3d95ec1f497e81c578371dcf3b184b54.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false 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