extends Control class_name Card @onready var state_machine: StateMachine = $state_machine @onready var fight_card: TextureRect = $fight_card @onready var arrow: card_arrow = $arrow var target_queue:int=-1 var scale_multiple:float=1.1 func _ready() -> void: state_machine.launch() func _on_fight_card_mouse_entered() -> void: state_machine.send_message("mouse_enter") pass # Replace with function body. func _on_fight_card_mouse_exited() -> void: state_machine.send_message("mouse_exit") pass # Replace with function body. var data:Dictionary ##设置卡牌信息 func set_data(id:String): var d=Global.get_card_data(id) print(d) if d!=null: data=d fight_card.set_data(d) if data.has("target_queue"): target_queue=data["target_queue"] pass ##该卡牌是否需要选择目标 func need_target(): return target_queue!=-1 ##获取该卡牌的目标 func get_target()->int: return target_queue var last_move_tween:Tween func move_to(from_pos:Vector2,to_pos:Vector2,time:float=0.5): if last_move_tween!=null: last_move_tween.kill() self.position=from_pos var tween=create_tween() tween.set_trans(Tween.TRANS_QUAD) tween.tween_property(self,"position",to_pos,time) tween.tween_callback(move_finished) last_move_tween=tween func move_finished(): state_machine.send_message("move_finished") pass func up(): z_index=1 scale_to(scale_multiple) func down(): z_index=0 scale_to(1) var last_scale_tween:Tween func scale_to(sc:float): if last_scale_tween!=null: last_scale_tween.kill() last_scale_tween=create_tween() last_scale_tween.tween_property(fight_card,"scale",Vector2(sc,sc),0.1) func get_machine()->CardMachine: return get_parent() func get_self_index_position(): return get_machine().get_index_position(get_index()) func request_resize(): state_machine.send_message("resize") func open_arrow(): arrow.start() func close_arrow(): arrow.stop() func set_arrow_queue(q:int): arrow.set_select_queue(q)