extends State var init_position:Vector2 var target_y:float=200 func enter_state(n): init_position=n get_player().open_arrow() func update_state(delta): if Input.is_action_just_released("mouse_left"): change_to_state("selected_back") return if Input.is_action_just_pressed("mouse_right"): change_to_state("selected_back") return pass var change_y=(init_position-get_player().get_parent().get_local_mouse_position()).y if change_y