extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_tool_button_pressed() -> void: %card_machine.add_card("card_01",1) %card_machine.add_card("card_02",1) %card_machine.add_card("card_03",1) pass # Replace with function body.