extends TextureRect class_name FightCharacterCard @onready var n: Label = $TextureRect/n @onready var icon: TextureRect = $TextureRect/TextureRect2/icon var data:Dictionary var fight_data:Dictionary var HP_max:int=100: set(val): HP_max=val %HP_bar.max_value=val %HP_label.text=str(HP)+"/"+str(val) var HP:int=100: set(val): HP=val %HP_bar.value=val %HP_label.text=str(val)+"/"+str(HP_max) var SP_max:int=100: set(val): SP_max=val %SP_bar.max_value=val %SP_label.text=str(SP)+"/"+str(val) var SP:int=100: set(val): SP=val %SP_bar.value=val %SP_label.text=str(val)+"/"+str(SP_max) var VIT_max:int=100: set(val): VIT_max=val %VIT_bar.max_value=val %VIT_label.text=str(VIT)+"/"+str(val) var VIT:int=100: set(val): VIT=val %VIT_bar.value=val %VIT_label.text=str(val)+"/"+str(VIT_max) func _ready() -> void: set_data(Database.get_character_data("test_character_01")) func set_data(_data:Dictionary): data=_data icon.texture=Database.get_texture(CharacterTool.get_skin_now_use_data(data)["card_face"]) n.text=CharacterTool.get_character_name(data) fight_data=CharacterTool.cacul_fight_attribute(data) HP_max=fight_data["HP"] HP=HP_max SP_max=fight_data["SP"] SP=SP_max VIT_max=fight_data["VIT"] VIT=VIT_max pass func _on_area_2d_area_entered(area: Area2D) -> void: material.set_shader_parameter("width",10) pass # Replace with function body. func _on_area_2d_area_exited(area: Area2D) -> void: material.set_shader_parameter("width",0) pass # Replace with function body. func cacul_initiative_value()->int: return CharacterTool.get_initiative_value(data) func atk(): %turn_flag.show() await get_tree().create_timer(1).timeout %turn_flag.hide()