extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: update_currency() Global.system_currency_changed.connect(update_currency) pass # Replace with function body. func update_currency(): %jifen.text=str(Global.get_currency_system(0)) %jinqian.text=str(Global.get_currency_system(1)) %zuanshi.text=str(Global.get_currency_system(2)) %tili.text=str(Global.get_currency_system(3)) pass # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_new_story_pressed() -> void: $DrawerContainer.change_open(true) pass # Replace with function body. func _on_control_back() -> void: $DrawerContainer.change_open(false) pass # Replace with function body. func _on_zhaomu_pressed() -> void: $DrawerContainer2.change_open(true) pass # Replace with function body. func _on_character_btn_pressed() -> void: %bag_card_drawer.change_open(true) pass # Replace with function body. func _on_config_btn_pressed() -> void: %config_drawer.change_open(true) pass # Replace with function body.