extends Control const POINTS_SETTLEMENT_MONO = preload("res://scene/points_settlement_mono.tscn") # Called when the node enters the scene tree for the first time. func show_mes(data:Dictionary): for i in %mono_add_pos.get_children(): i.queue_free() for i in data.keys(): var new_mono=POINTS_SETTLEMENT_MONO.instantiate() %mono_add_pos.add_child(new_mono) new_mono.set_data(i,str(data[i])) func _on_accept_pressed() -> void: SceneManager.change_scene_to("res://scene/main.tscn") pass # Replace with function body.