extends Label signal fresh @export var type:int=0 @export var texture:TextureRect var is_mouse_enter:bool=false var item_data #当前使用的页面 var page:int=0 @export var index:int=0 func _can_drop_data(at_position: Vector2, data: Variant) -> bool: if data.has("type") and data["type"]==type: return true else: return false func _drop_data(at_position: Vector2, data: Variant) -> void: Global.replace_equip_with_data(page,index,data) Global.decrease_item_num_index(data["ind"]) item_data=data fresh.emit() func set_data(_data): if _data==null: texture.texture=null item_data=null return item_data=_data texture.texture=Global.get_texture(_data["texture"]) func _on_mouse_entered(): is_mouse_enter=true pass func _on_mouse_exit(): is_mouse_enter=false func _ready() -> void: mouse_entered.connect(_on_mouse_entered) mouse_exited.connect(_on_mouse_exit) func _input(event: InputEvent) -> void: if event.is_action_pressed("mouse_left") and is_mouse_enter: print("xxx") Global.replace_equip_with_data(page,index,null) fresh.emit()