extends TextureButton @onready var label: Label = $Label var normalcolor:Color=Color("FAFAFA") var pressedcolor:Color=Color("4A2206") # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_focus_entered() -> void: label.add_theme_color_override("font_color",pressedcolor) pass # Replace with function body. func _on_focus_exited() -> void: label.add_theme_color_override("font_color",normalcolor) pass # Replace with function body.