extends NinePatchRect signal click(event_data:Dictionary) var data:Dictionary @onready var label: Label = $Label func set_data(d:Dictionary): data=d label.text=data.name pass # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_tool_button_pressed() -> void: click.emit(data) pass # Replace with function body.