extends TextureRect class_name MapIndex signal click(scene_id:String) ##点击某个场景后应当调用 func click_scene(scene_id:String): click.emit(scene_id) ##预留的获取地图坐标的接口,用来放置玩家当前位置图标 func get_scene_global_pos(scene_id:String)->Vector2: return Vector2(0,0) ##获取两地距离的接口 func get_scene_distance(scene_from:String,scene_to:String): return 100