extends MapIndex func _on_tool_button_pressed() -> void: click_scene("scene_tower") pass # Replace with function body. func get_scene_global_pos(scene_id:String): match scene_id: "scene_tower": return $TextureRect/ToolButton.global_position+Vector2($TextureRect/ToolButton.size.x/2,0) "scene_01": return $TextureRect2.global_position+Vector2($TextureRect2.size.x/2,0) _:return Vector2(0,0) pass func _on_tool_button2_pressed() -> void: click_scene("scene_01") pass # Replace with function body.