extends TextureRect signal click var discount:float=0 # Called when the node enters the scene tree for the first time. var data:Dictionary func set_item(item_data:Dictionary): data=item_data %face.texture=Global.get_texture(data["texture"]) %price.text="价格:"+str(int(data["price"]*discount)) func _on_trade_card_btn_spec_pressed() -> void: click.emit() pass # Replace with function body.