extends State func enter_state(n): var player:Card=get_player() player.move_to(player.position,player.get_queue_position()) player.target=n player.queue.emit() pass func update_state(delta): pass func update_state_phy(delta): pass func exit_state(): pass func time_out(): pass func process_message(type:String,n): match type: "mouse_enter": get_player().up() "mouse_exit": get_player().down() pass