extends State func enter_state(n): var player:Card=get_player() var target_pos=player.get_machine().get_discard_pos() player.move_to(player.position,target_pos) func update_state(delta): pass func update_state_phy(delta): pass func exit_state(): pass func time_out(): pass func process_message(type:String,n): match type: "move_finished": print("删除") get_player().queue_free() return pass