extends Control @onready var state_machine: StateMachine = $state_machine @onready var fight_card: TextureRect = $fight_card func _on_fight_card_mouse_entered() -> void: state_machine.send_message("mouse_enter") pass # Replace with function body. func _on_fight_card_mouse_exited() -> void: state_machine.send_message("mouse_exit") pass # Replace with function body. func up(): pass var last_scale_tween:Tween func scale_to(sc:float): if last_scale_tween!=null: last_scale_tween.kill() last_scale_tween=get_tree().create_tween() last_scale_tween.tween_property(fight_card,"scale",Vector2(sc,sc),0.1)