39 lines
850 B
GDScript
39 lines
850 B
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var bgm=Global.get_BGM_volume()
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%BGM_bar.value=bgm
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%BGM_slider.value=bgm
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var effect=Global.get_effect_volume()
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%effect_bar.value=effect
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%effect_slider.value=effect
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_bgm_slider_value_changed(value: float) -> void:
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%BGM_bar.value=value
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Global.change_BGM_volume(value)
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pass # Replace with function body.
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func _on_effect_slider_value_changed(value: float) -> void:
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%effect_bar.value=value
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Global.change_effect_volume(value)
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pass # Replace with function body.
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func _on_back_pressed() -> void:
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get_parent().change_open(false)
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pass # Replace with function body.
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