43 lines
1.0 KiB
GDScript
43 lines
1.0 KiB
GDScript
extends MarginContainer
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@onready var name_debug: Label = $name_debug
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signal touch_click(data:Dictionary)
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var data:Dictionary
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var scene_id:String
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var ind:String
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func set_data(_data:Dictionary):
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data=_data
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name_debug.text=data["name"]
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position=Vector2(data["position"][0],data["position"][1])
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pass
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func update_time():
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pass
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func judge():
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var res:bool=true
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if data.has("condition"):
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var condition_data:Array=data["condition"]
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for i in condition_data.size():
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var new_condition_data:Dictionary=condition_data[i].duplicate()
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var type:String=new_condition_data["type"]
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var _data:Dictionary=new_condition_data["data"]
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_data["scene_id"]=data["scene_id"]
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_data["touch_id"]=data["name"]
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_data["index"]=str(i)
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res=res and Global.call_condition_triger(type,_data)
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if res:
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self.show()
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else:
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self.hide()
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func _on_tool_button_pressed() -> void:
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if data.has("triger"):
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for i in data["triger"]:
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var type=i["type"]
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var data=i["data"]
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Global.call_triger(type,data)
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pass
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pass # Replace with function body.
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