challenge-editor/scene/main.gd
2024-10-01 19:11:46 +08:00

45 lines
1.1 KiB
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
update_currency()
Global.system_currency_changed.connect(update_currency)
pass # Replace with function body.
func update_currency():
%jifen.text=str(Global.get_currency_system(0))
%jinqian.text=str(Global.get_currency_system(1))
%zuanshi.text=str(Global.get_currency_system(2))
%tili.text=str(Global.get_currency_system(3))
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_story_pressed() -> void:
$DrawerContainer.change_open(true)
pass # Replace with function body.
func _on_control_back() -> void:
$DrawerContainer.change_open(false)
pass # Replace with function body.
func _on_zhaomu_pressed() -> void:
$DrawerContainer2.change_open(true)
pass # Replace with function body.
func _on_character_btn_pressed() -> void:
%bag_card_drawer.change_open(true)
pass # Replace with function body.
func _on_config_btn_pressed() -> void:
%config_drawer.change_open(true)
pass # Replace with function body.