challenge-editor/scene/save_and_load_mono.gd
2024-10-10 18:09:32 +08:00

35 lines
634 B
GDScript

extends NinePatchRect
var need_save:bool=true
func set_data(data:Dictionary):
%name.text=data["name"]
%date.text=Time.get_datetime_string_from_unix_time(data["time_unix"],true)
%place.text=Database.get_scene_name(data["now_scene"])
pass
func _ready() -> void:
if need_save:
$TextureRect3.show()
else:
$TextureRect3.hide()
signal cover
signal load
signal delete
func _on_load_pressed() -> void:
load.emit()
pass # Replace with function body.
func _on_cover_pressed() -> void:
cover.emit()
pass # Replace with function body.
func _on_delete_pressed() -> void:
delete.emit()
pass # Replace with function body.