79 lines
2.3 KiB
GDScript
79 lines
2.3 KiB
GDScript
extends Control
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var target = null:
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set(value):
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target = value
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var tween = create_tween()
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#tween.set_loops()
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tween.tween_property($TextureRect2, "global_position", target.global_position + Vector2(-90, target.size.y/2 - 42/2), 0.1)
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tween.parallel()
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tween.tween_property($TextureRect3, "global_position", target.global_position + Vector2(target.size.x+90, target.size.y/2 - 42/2), 0.1)
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#$TextureRect2.global_position = target.global_position + Vector2(0, target.size.y/2)
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#$TextureRect3.global_position = target.global_position + Vector2(target.size.x, target.size.y/2)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#get_window().size=Vector2i(2560,1440)
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#var tween = get_tree().create_tween()
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#tween.set_loops()
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#tween.tween_property($TextureRect2, "scale", Vector2(1,0), 0.4)
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#tween.parallel()
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#tween.tween_property($TextureRect3, "scale", Vector2(-1,0), 0.4)
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#
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#tween.tween_property($TextureRect2, "scale", Vector2(1,1), 0.4)
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#tween.parallel()
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#tween.tween_property($TextureRect3, "scale", Vector2(-1,1), 0.4)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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$TextureRect2.visible = target != null
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$TextureRect3.visible = target != null
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pass
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func _on_button_mouse_entered() -> void:
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target = %Button
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pass # Replace with function body.
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func _on_button_2_mouse_entered() -> void:
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target = %Button2
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pass # Replace with function body.
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func _on_button_3_mouse_entered() -> void:
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target = %Button3
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pass # Replace with function body.
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func _on_button_4_mouse_entered() -> void:
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target = %Button4
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pass # Replace with function body.
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func _on_button_4_pressed() -> void:
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get_tree().quit()
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pass # Replace with function body.
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func _on_button_pressed() -> void:
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SceneManager.change_scene_to("res://scene/main.tscn")
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pass # Replace with function body.
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func _on_save_and_load_close() -> void:
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%save_load_container.change_open(false)
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pass # Replace with function body.
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func _on_button_2_pressed() -> void:
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%save_and_load.fresh()
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%save_load_container.change_open(true)
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pass # Replace with function body.
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func _on_button_3_pressed() -> void:
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%config_container.change_open(true)
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pass # Replace with function body.
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