challenge-editor/scene/card_state_machine/select_target.gd
2024-09-25 23:56:53 +08:00

41 lines
935 B
GDScript

extends State
var init_position:Vector2
var target_y:float=200
func enter_state(n):
var player:Card=get_player() as Card
player.move_to(player.position,player.get_queue_position())
init_position=n
get_player().open_arrow()
get_player().up()
func update_state(delta):
if Input.is_action_just_released("mouse_left"):
var target=get_player().get_select_result()
if target!=null:
change_to_state("queue",target)
return
else:
change_to_state("selected_back")
return
return
if Input.is_action_just_pressed("mouse_right"):
change_to_state("selected_back")
return
pass
var change_y=(init_position-get_player().get_parent().get_local_mouse_position()).y
if change_y<target_y:
change_to_state("selected",init_position)
return
func update_state_phy(delta):
pass
func exit_state():
get_player().close_arrow()
get_player().down()
pass
func time_out():
pass
func process_message(type:String,n):
pass