challenge-editor/test/scene/map_example_1.gd

19 lines
377 B
GDScript

extends MapIndex
func _on_tool_button_pressed() -> void:
click_scene("scene_tower")
pass # Replace with function body.
func get_scene_global_pos(scene_id:String):
match scene_id:
"scene_tower":
return $TextureRect/ToolButton.global_position
"scene_01":
return $TextureRect2.global_position+Vector2($TextureRect2.size.x/2,0)
_:return Vector2(0,0)
pass