challenge-editor/scene/basic_message.gd
2024-09-27 11:47:19 +08:00

158 lines
5.4 KiB
GDScript

extends Control
const ABILITY_BUTTON = preload("res://scene/ability_button.tscn")
const ATTRIBUTE = preload("res://scene/attribute.tscn")
const SELECTED = preload("res://res/ui/ui_005_basic_message/selected.tres")
const BASIC_MES_SKIN_CARD = preload("res://scene/basic_mes_skin_card.tscn")
const START_CONFIG_MES = preload("res://scene/start_config_mes.tscn")
var data:Dictionary
@onready var button_group:Array[Button]=[$VBoxContainer/TextureRect/HBoxContainer/Button, $VBoxContainer/TextureRect/HBoxContainer/Button2, $VBoxContainer/TextureRect/HBoxContainer/Button3, $VBoxContainer/TextureRect/HBoxContainer/Button4, $VBoxContainer/TextureRect/HBoxContainer/Button5, $VBoxContainer/TextureRect/HBoxContainer/Button6]
@onready var now_selected_button:Button=$VBoxContainer/TextureRect/HBoxContainer/Button
var now_selected_mes:StartConfigMes
func init_from_data():
for i in %special_container.get_children():
i.queue_free()
for i in %ability_container.get_children():
i.queue_free()
%character.texture=Global.get_texture(CharacterTool.get_skin_now_use_data(data)["character"])
var basic_data=data["basic_mes"]
match int(basic_data["type"]):
0:
%category.text="历史"
1:
%category.text="奇幻"
2:
%category.text="现实"
3:
%category.text="末世"
%place.text=basic_data["place"]
#缺少性别
%race.text=basic_data["race"]
%birthday.text=basic_data["birthday"]
%introduction.text=basic_data["introduction"]
var basic_attribute:Dictionary=data["basic_attribute"]
var fight_attribute:Dictionary={}
if data.has("fight_attribute"):
fight_attribute=data["fight_attribute"]
for i in %basic_attribute.get_children():
i.queue_free()
for i in %fight_attribute.get_children():
i.queue_free()
for i in basic_attribute.keys():
var new_attribute=ATTRIBUTE.instantiate()
new_attribute.data={
"name":CharacterTool.get_name_by_attribute_key(i),
"value":basic_attribute[i]
}
%basic_attribute.add_child(new_attribute)
for i in fight_attribute.keys():
var new_attribute=ATTRIBUTE.instantiate()
new_attribute.data={
"name":CharacterTool.get_name_by_attribute_key(i),
"value":basic_attribute[i]
}
%fight_attribute.add_child(new_attribute)
pass
if data.has("special"):
var special_data=data["special"]
for i in special_data:
var new_button=ABILITY_BUTTON.instantiate()
new_button.show_mes=i["introduction"]
new_button.text=i["name"]
%special_container.add_child(new_button)
if data.has("ability"):
var ability_data=data["ability"]
for i in ability_data:
var new_button=ABILITY_BUTTON.instantiate()
new_button.show_mes=i["introduction"]
new_button.text=i["name"]
%ability_container.add_child(new_button)
if data.has("character"):
var character_data=data["character"]
%character_name.text=character_data["name"]
var star_arr=%star_container.get_children()
var star_num:int=character_data["star"]
for i in star_arr.size():
if i<star_num:
star_arr[i].show()
else:
star_arr[i].hide()
if data.has("favor"):
for i in %favor.get_children():
i.queue_free()
for i in data["favor"]:
var new_label=Label.new()
new_label.text=i["name"]+":"+str(i["value"])
%favor.add_child(new_label)
new_label.add_theme_font_size_override("font_size",26)
if data.has("reputation"):
for i in %reputation.get_children():
i.queue_free()
for i in data["reputation"]:
var new_label=Label.new()
new_label.text=i["name"]+":"+str(i["value"])
%reputation.add_child(new_label)
new_label.add_theme_font_size_override("font_size",26)
for i in %start_config_mes_add_pos.get_children():
i.queue_free()
var start_config_arr:Array=data["start"]
var start_now_use:int=data["start_now_use"]
var unclocked_start:Array=data["unclocked_start"]
for i in start_config_arr.size():
var new_start:StartConfigMes=START_CONFIG_MES.instantiate()
%start_config_mes_add_pos.add_child(new_start)
new_start.index=i
if i==start_now_use:
new_start.state=1
now_selected_mes=new_start
elif float(i) in unclocked_start:
new_start.state=0
else:
new_start.state=-1
new_start.set_data(start_config_arr[i])
new_start.click.connect(start_config_mes_click)
pass
func start_config_mes_click(mes:StartConfigMes,ind:int):
now_selected_mes.state=0
mes.state=1
now_selected_mes=mes
Global.add_character_embellich_data(data["id"],"start",ind)
pass
func connect_button():
for i in button_group.size():
button_group[i].pressed.connect(selected.bind(i))
#当第几个皮肤卡片被点击时
func skin_card_click(skin_index:int):
pass
func selected(ind:int):
if now_selected_button!=null:
var new_st=StyleBoxEmpty.new()
now_selected_button.add_theme_stylebox_override("normal",new_st)
now_selected_button.add_theme_stylebox_override("pressed",new_st)
now_selected_button.add_theme_stylebox_override("hover",new_st)
now_selected_button.add_theme_stylebox_override("hover_pressed",new_st)
now_selected_button=button_group[ind]
now_selected_button.add_theme_stylebox_override("normal",SELECTED)
now_selected_button.add_theme_stylebox_override("pressed",SELECTED)
now_selected_button.add_theme_stylebox_override("hover",SELECTED)
now_selected_button.add_theme_stylebox_override("hover_pressed",SELECTED)
%TabContainer.set_current_tab(ind)
pass
func _ready() -> void:
data=Global.get_character_data("test_character_01")
init_from_data()
connect_button()
func _on_back_button_pressed() -> void:
self.hide()
pass # Replace with function body.