37 lines
731 B
GDScript
37 lines
731 B
GDScript
extends TextureRect
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var is_selected:bool=false:
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set(val):
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if val!=is_selected:
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if val:
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%select_texture.show()
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else:
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%select_texture.hide()
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pass
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is_selected=val
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@onready var texture_face: TextureRect = %texture_face
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var data:Dictionary={
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}
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signal pressed(data,node,is_select)
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func _on_tool_button_pressed() -> void:
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is_selected=!is_selected
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pressed.emit(data,self,is_selected)
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pass # Replace with function body.
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func _ready() -> void:
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#set_data(Global.get_character_data("test_character_01"))
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pass
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func set_data(_data:Dictionary):
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data=_data
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var skin_data=data["character"]["skin"][data["character"]["skin_now_use"]]
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texture_face.texture=Global.get_texture(skin_data["card_face"])
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pass
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