26 lines
642 B
GDScript
26 lines
642 B
GDScript
extends TextureButton
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@onready var label: Label = $Label
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var normalcolor:Color=Color("FAFAFA")
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var pressedcolor:Color=Color("4A2206")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_focus_entered() -> void:
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label.add_theme_color_override("font_color",pressedcolor)
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pass # Replace with function body.
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func _on_focus_exited() -> void:
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label.add_theme_color_override("font_color",normalcolor)
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pass # Replace with function body.
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