otherworldly_simulation/scene/test/action_attack.gd

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GDScript3
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extends ActionLeaf
func tick(actor:Node,black_board:Blackboard):
var unit:Unit=actor
if unit.is_attacking():
var target_unit:Unit=Global.get_unit_instance(black_board.get_value("target_unit_id"))
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if is_instance_valid(target_unit):
unit.set_target(target_unit.global_position)
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return RUNNING
if unit.is_attack_finished():
black_board.erase_value("target_unit_id")
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match unit.get_dir():
0:
unit.play_animation("up_idle")
1:
unit.play_animation("down_idle")
2:
unit.play_animation("left_right_idle")
3:
unit.play_animation("left_right_idle")
unit.attack_reset()
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return SUCCESS
if black_board.has_value("target_unit_id") and not unit.is_attacking():
unit.attack()
var target_unit:Unit=Global.get_unit_instance(black_board.get_value("target_unit_id"))
unit.set_target(target_unit.global_position)
return RUNNING