otherworldly_simulation/scene/test
2024-11-01 23:23:07 +08:00
..
action_accuse.gd add 2024-10-25 15:41:39 +08:00
action_accuse.tscn add 2024-10-25 15:41:39 +08:00
action_attack.gd add 2024-10-26 22:17:29 +08:00
action_attack.tscn add 2024-10-25 15:41:39 +08:00
action_await_time.gd add 2024-10-25 15:41:39 +08:00
action_eat.gd add 2024-10-25 15:41:39 +08:00
action_eat.tscn add 2024-10-25 15:41:39 +08:00
action_move_to_target.gd add 2024-10-25 15:41:39 +08:00
action_move_to_target.tscn add 2024-10-25 15:41:39 +08:00
action_move_to_unit.gd add 2024-10-26 22:17:29 +08:00
action_move_to_unit.tscn add 2024-10-25 15:41:39 +08:00
action_set_rand_pos.gd add 2024-10-25 15:41:39 +08:00
action_set_rand_pos.tscn add 2024-10-25 15:41:39 +08:00
atk.gd add 2024-11-01 23:23:07 +08:00
await_time.tscn add 2024-10-25 15:41:39 +08:00
character.gd add 2024-11-01 23:23:07 +08:00
character.tscn add 2024-11-01 23:23:07 +08:00
condition_accuse.tscn add 2024-10-25 15:41:39 +08:00
condition_attack.gd add 2024-10-28 19:24:10 +08:00
condition_attack.tscn add 2024-10-25 15:41:39 +08:00
condition_hungry.gd add 2024-10-25 15:41:39 +08:00
condition_hungry.tscn add 2024-10-25 15:41:39 +08:00
food.tscn add 2024-10-25 15:41:39 +08:00
idle.gd 10.25 2024-10-25 17:45:08 +08:00
other_character.gd add 2024-10-28 19:24:10 +08:00
other_character.tscn add 2024-11-01 23:23:07 +08:00
run_action.gd add 2024-10-25 15:41:39 +08:00
run_await.tscn add 2024-10-25 15:41:39 +08:00
run_condition.gd add 2024-10-25 15:41:39 +08:00
run.gd add 2024-11-01 23:23:07 +08:00
self_character.gd add 2024-11-01 23:23:07 +08:00
state_machine.gd add 2024-10-25 15:41:39 +08:00
tes9069.tmp add 2024-10-30 19:54:45 +08:00
tesF9B9.tmp add 2024-10-30 19:54:45 +08:00
test_door.tscn add 2024-11-01 23:23:07 +08:00
test_main.gd add 2024-11-01 23:23:07 +08:00
test_main.tscn add 2024-11-01 23:23:07 +08:00