_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Announcement/annDetail32.cs

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2024-11-27 23:34:21 +08:00
using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
//<2F><>ѯ<EFBFBD><D1AF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public class annDetail32 : MonoBehaviour
{
public async Task<annDetail> annDetail(int noticeId)
{
// ׼<><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
Dictionary<string, string> head32 = new Dictionary<string, string>
{
{ "Authorization", Global.global.serverResponse.data.token }
};
// <20><EFBFBD><ECB2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
string response32 = await web.SendRequest(web.URL + "/snail/notice/info?noticeId=" + noticeId, "GET", "{}", head32);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD>Ӧ
Debug.Log("3.2<EFBFBD><EFBFBD>ѯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:=============== " + response32);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6> JSON <20><><EFBFBD><EFBFBD>
annDetail annDetailResponse = JsonConvert.DeserializeObject<annDetail>(response32);
// <20><><EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
return annDetailResponse;
}
}