_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/PlayerMovePos.cs

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961 B
C#
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using DG.Tweening;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
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public class PlayerMovePos : MonoBehaviour
{
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public Transform StartPos;
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public Transform CurrentPos;
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public int StartIndex;
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public bool HadChoise;//<2F>Ƿ<EFBFBD>ѡ<EFBFBD>񷿼<EFBFBD>
public Transform Parent;
public bool IsReturn;
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public Animator PlayAni;
public bool IsLeft;//<2F>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public int HouseId;//<2F><><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Vector3 originalScale;
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// Start is called before the first frame update
void Start()
{
originalScale=transform.localScale;
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}
public void Zoomout()//<2F><>С
{
Image image = GetComponent<Image>();
image.rectTransform.DOScale(0.9f, 0.5f).SetEase(Ease.Linear);
}
public void ReplySize()//<2F>ָ<EFBFBD><D6B8><EFBFBD>С
{
Image image = GetComponent<Image>();
image.rectTransform.DOScale(originalScale, 0.5f).SetEase(Ease.Linear);
}
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}