2024-11-26 21:16:12 +08:00
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class BuyGoodId42 : MonoBehaviour
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{
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public async Task<BuyGoodIdResponse> buyGoodId(int cutePoolId) // 4.2
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{
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// <><D7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD>
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Dictionary<string, string> head41 = new Dictionary<string, string>
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{
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{ "Authorization", Global.global.serverResponse.data.token }
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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BuyGoodIdBody buyGoodIdBody = new BuyGoodIdBody
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{
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userId = Global.global.serverResponse.data.userId,
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cutePoolId = cutePoolId
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};
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// <20>첽<EFBFBD><ECB2BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Debug.Log("======<3D><><EFBFBD><EFBFBD>======" + JsonConvert.SerializeObject(buyGoodIdBody));
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string response42 = await web.SendRequest(web.URL + "/snail/cutePool/buy", "POST", JsonConvert.SerializeObject(buyGoodIdBody), head41);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD>Ӧ
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Debug.Log("4.2<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>==" + response42);
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// <20><><EFBFBD><EFBFBD>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
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BuyGoodIdResponse buyGoodIdResponse = JsonConvert.DeserializeObject<BuyGoodIdResponse>(response42);
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2024-11-27 17:11:15 +08:00
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// Debug.Log("8==================================D" + buyGoodIdResponse.Data.TotalCount);
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2024-11-26 21:16:12 +08:00
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return buyGoodIdResponse;
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}
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}
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