_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/snailFactory/NoSnailCard.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NoSnailCard : MonoBehaviour
{
public FactoryItem FactoryItem;
// Start is called before the first frame update
void Start()
{
}
public async void SnailBindCard(long snailid)
{
//9.4
bindSlot bindSlot = new bindSlot();
BindSlot Bs=await bindSlot.QueryUserSnailCount(snailid, FactoryItem.id);
if (Bs.code == 200)
{
SnaolHouse.Instance.InitItem();
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// ʹ<><CAB9> for ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȫ<EFBFBD><C8AB>ɾ<EFBFBD><C9BE>Ԫ<EFBFBD><D4AA>
for (int i = 0; i < SnailPanel.Instance.Snails.Count; i++)
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{
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var instanceSnail = SnailPanel.Instance.Snails[i];
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if (snailid == instanceSnail.GetComponent<Snailmove>().id)
{
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SnailPanel.Instance.Snails.RemoveAt(i); // ɾ<><C9BE>Ԫ<EFBFBD><D4AA>
Destroy(instanceSnail); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
i--; // ɾ<><C9BE>Ԫ<EFBFBD>غ<EFBFBD><D8BA><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
}
}
else
{
foreach (var instanceSnail in SnailPanel.Instance.Snails)
{
if (snailid == instanceSnail.GetComponent<Snailmove>().id)
{
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instanceSnail.gameObject.transform.localPosition = new Vector3(0, 0, 0); // <20><><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
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}
}
}
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}
void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.name == "Snail(Clone)")
{
Snailmove sm = other.gameObject.GetComponent<Snailmove>();
SnailBindCard(sm.id);
}
}
// Update is called once per frame
void Update()
{
this.transform.localScale = new Vector3(1, 1, 1);
}
}