35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
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using Newtonsoft.Json;
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using Spine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Unity.VisualScripting;
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using UnityEngine;
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public class factoryTest : MonoBehaviour
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{
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//9.1
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queryFactory queryFactory = new queryFactory();
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FactoryList factoryList = new FactoryList();
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//9.2
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queryUserSnailCount queryUserSnailCount = new queryUserSnailCount();
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//9.3
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buyNewFactory buyNewFactory = new buyNewFactory();
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//9.4
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bindSlot bindSlot = new bindSlot();
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async void Start()
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{
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factoryList =await queryFactory.QueryFactoryList();
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Debug.Log(factoryList.data.pageNo + "=======" + factoryList.data.dataList[0].useType+"==============================");
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//queryUserSnailCount.QueryUserSnailCount();
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//BuyNewFactoryResponse buyNewFactoryResponse = await buyNewFactory.BuyNewFactory();
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bindSlot.QueryUserSnailCount(0,1);
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}
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}
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//请求体===================================================================
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//body:userId:Long,用户的userId,必传
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// pageNo:Integer,默认1,非必传,起始页
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// pageSize:Integer,默认20,非必传,每页数目
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