_TheStrongestSnail/TheStrongestSnail/Assets/Scripts/Battle_Royale/Tools.cs

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2024-11-13 21:45:48 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Tools : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
public static IEnumerator AnimateText(float startValue, float endValue, float time, Text SetText)
{
float elapsedTime = 0f; // <20>Ѿ<EFBFBD><D1BE><EFBFBD>ȥ<EFBFBD><C8A5>ʱ<EFBFBD><CAB1>
while (elapsedTime < time)
{
elapsedTime += Time.deltaTime;
float t = elapsedTime / time;
// <20><><EFBFBD>㵱ǰֵ<C7B0><D6B5>ʹ<EFBFBD><CAB9> Mathf.Lerp <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD>ֵ
int currentValue = Mathf.RoundToInt(Mathf.Lerp(startValue, endValue, t));
// <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD><C4B1><EFBFBD>ʾ
SetText.text = currentValue.ToString();
yield return null; // <20>ȴ<EFBFBD>һ֡
}
SetText.text = endValue.ToString();
}
// Update is called once per frame
void Update()
{
}
}